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Glossary
Key terms and definitions used throughout the documentation.
Terms
Area Effect
Radius-based modifier from a building or specialist (income, happiness, safety). Shown by green/red arrows during building placement.
Need Flicker
A need repeatedly turning on/off because storage hits zero intermittently. Often caused by transport delays or production imbalance.
Throughput
Effective goods per time, impacted by cycle time and logistics. Higher throughput means more goods delivered per minute.
Upkeep
Ongoing gold loss and workforce reservation for a building. Most buildings have both gold and worker maintenance costs.
Warehouse Cloud
Shared island storage accessible via connected warehouses/trading post. All buildings in range share access to stored goods.
Cycle Time
The time in seconds for a building to complete one production cycle. Used to calculate building ratios in production chains.
Fertility
Terrain property that determines what crops can be grown. Farms require specific fertility types to operate.
Placement Constraints
Special requirements for where buildings can be placed (coast, marsh, forest, fields, etc.).