65 lines
1.2 KiB
Markdown
65 lines
1.2 KiB
Markdown
# Fishing Hut (Latium)
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**Entity Type:** Building
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## Properties
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| Field | Value |
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|-------|-------|
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| Region | Latium |
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| Category | Production / Fishery |
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| Required Tier | [Liberti](../population-tiers/tier-i.md) |
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| Dimensions | 3x8 (base), 4x11 (with roads) |
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| Cycle Time | 60 seconds |
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## Description
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Coastal fishery producing Sardines.
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## Costs
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**Build Cost:** 2 Planks
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**Maintenance:** -6 gold, 4 Liberti workers
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## Placement
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| Requirement | Value |
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|-------------|-------|
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| Constraints | Harbor Area required |
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## Production
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**Input:** None
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**Output:** [Sardines](../goods/sardines.md)
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## Attributes Provided
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| Attribute | Value |
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|-----------|-------|
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| Population | +1 |
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| Income | +1 |
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## Production Chain
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[Tier I Food Chain](../production-chains/tier-i-food.md)
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## Specialists
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| Specialist | Effects |
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|------------|---------|
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| Servia Bellia | +25% productivity, +1 income area effect |
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| Netzangler | +10% productivity |
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| Umdenkerin | -25% workforce |
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| Venator der Artemis | -33% workforce, -66% maintenance |
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| Uiscarix | +1.5 income area effect |
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## Usage Patterns
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Cluster fisheries for specialist + area-effect stacking.
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## Common Pitfalls
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Overbuilt fisheries lead to gold bleed; also "need flicker" if storage/transport dips.
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