Files
anno-117-docs/docs/systems/skill-tree.md
2025-12-30 19:26:57 +01:00

13 KiB

Skill Tree (Research)

The Skill Tree is Anno 117's research system where players spend Knowledge to unlock new buildings, bonuses, and abilities.

Overview

  • Currency: Knowledge (generated by residences and certain buildings)
  • Categories: 3 main branches
  • Skill Types: Discovery, Node, Repeatable

Skill Categories

Economy (Wirtschaft)

Economy skills enhance material productivity and resource management.

Key Skills:

Skill Name Cost Effect
Fish Markets 11,800 Sardine Hut and Cockle Farm: +3 Income area effect
Trading Post Management 4,800 Unlocks Trading Post upgrade
Sewing Circles 8,000 Spinners: +1 Knowledge area effect
Replanting 4,000 Charcoal Burners can use meadows (requires Celtic path, Smiths)
Depots 4,800 Unlocks Depot, +1 Depot build right
Warehouse Management 4,800 Unlocks Warehouse upgrade
Better Bellows 4,000 Coal-dependent buildings: +20% fuel efficiency (requires Roman path, Mercators)
Paved Roads 4,000 Unlocks Paved Roads for faster transport
Forest Rebirth 18,000 Lumberjacks can plant trees on meadows
Albion Seaport 18,000 Place Albion coastal productions in open water
Swamp Watch 32,000 Place City Watches in swampland (requires Celtic path, Smiths)
Loyal Waders 32,000 Praetor's Villa: +25 Waders workforce
Drainage 32,000 Unlocks Drainage Canal and Lock Gate (requires Roman path, Mercators)
Hydraulic Mining 46,000 All Mines can benefit from Aqueduct productivity boost (requires Celtic path)
Aqua Arborica 32,000 All Plantations benefit from Aqueduct irrigation (requires Roman path)
Blood of Terra 46,000 All Islands: Iron Ore deposits 50% (Iron Mines produce without deposits)
Reservoir Basins 64,000 Aqueduct Basins: +50% water supply
Vino Veritas 750,000 All Islands: Grape cultivation 50% (Vineyards work without fertility)
Beaver Hunting 750,000 Beaver Trappers: +25% productivity, can use forests/meadows
Pillars of Community 750,000 Praetor's Villa: +25 Smiths workforce, +25 Mercators workforce
Depths of the Mountain 1,500,000 Mines: +5% productivity
Lift Locks 750,000 Lock Gate: +80 drainage channels
Trading Pier 220,000 Unlocks Pier for improved loading
Solid Foundations 360,000 Place harbor buildings in open water
Quay Walls ? Unlocks decorative Quay Walls
Depotism 220,000 +1 Depot build right
Trading Post Optimization 750,000 Unlocks Trading Post upgrade
Seaport City 360,000 Place buildings further from coast
Warehouse Improvement 750,000 Unlocks Warehouse upgrade
Honey-Sweet Flight 750,000 Beehives: +25% productivity, can use forests
Great Seaport City 750,000 Maximum building distance from coast
Trade Harbor 750,000 Specialize piers for specific trade goods
Well-Sorted Warehouses 750,000 Half cost for all Warehouses
Depths of Storage 1,500,000 +1 Depot build right
Latium Seaport 36,000 Place Latium coastal productions in open water
Servants 36,000 Praetor's Villa: +25 Liberti workforce
Mackerel Fishing 64,000 Scomber Huts produce without mackerel population (50%)
Field Irrigation 64,000 All Farms benefit from cistern irrigation
Reforestation 64,000 Resin Tappers can plant trees on meadows
Water Conservation 92,000 Water-consuming buildings: -20% water consumption
Hasty Horrea 92,000 Warehouses: +25% loading speed
Blind Obedience 128,000 Praetor's Villa: +50 Plebeians workforce
Ulex & Agogae ? All Islands: Gold Ore deposits 50%
Extra Horsepower ? Praetor's Villa: +50 Equites workforce
Flight of Birds 750,000 Bird Catchers: +25% productivity, can use forests/meadows
Bellows of Gobannus 750,000 Coal-dependent buildings: +30% fuel efficiency
Healthy Competition 1,500,000 Grants random legendary specialist (Economy/Finance/Nature)

Civil Society (Zivilgesellschaft)

Civil Society skills upgrade city administration and social structures.

Key Skills:

Skill Name Cost Effect
Quartermastery 4,800 Flagship: -20% cargo weight slowdown, +2 cargo slots
Attractive Markets 4,800 All Islands: +25% Market effect range
Voluntary Vigilance 8,000 Vigiles: +1 available patrol
Night Watch 8,000 Custodes: +1 available patrol
Wells 8,000 Unlocks Wells (increase Fire Safety nearby)
Watchtowers 8,000 Unlocks Watchtowers (increase Happiness nearby)
Imperial Parades 5,900 Barracks: +2 Prestige area effect (requires Celtic path)
Cult of Minerva 11,800 Unlocks Minerva deity (Knowledge, Teaching, Weaving)
Inventive Spirit 5,900 Siege Workshop: +2 Knowledge area effect (requires Roman path)
Hospitality 11,800 Unlocks Officium specialist building
Portitores 11,800 Warehouses: -20% workforce, -10% maintenance
Latrines 18,000 Unlocks Latrines (increase Health nearby)
Trireme 36,000 Unlocks Trireme ship hull
Generous Hospitality 64,000 +1 Officium build right
Cult of Cernunnos 32,000 Unlocks Cernunnos deity (Forests, Albion productivity, Health)
Games of Tailteann 32,000 +20% Competition Ground effect range (requires Celtic path)
Large Loans 92,000 Unlocks large loans from rivals
Hazard Control 92,000 Vigiles: +1 Fire Safety area effect
Sanitary Measures 92,000 Medici: +1 Health area effect
Villa Visit 128,000 Praetor's Villa: +200 Prestige
Cult of Mercury Lugus 32,000 Unlocks Mercury-Lugus deity (Crafts, Trade)
Art of Giving 92,000 Unlocks large gifts to other Praetors
Shrine Building Allowed 36,000 +1 Shrine build right
Hippocratic Corps 36,000 Medici: +1 available patrol
Day Watch 64,000 Custodes: +1 Happiness
Lingua Romana 32,000 +20% Grammaticus effect range (requires Roman path)
Place of Arts 220,000 Half cost for all Ornaments
Marble Streets ? Unlocks Marble Streets (Prestige + faster transport)
Alliance Treaties 220,000 Unlocks military alliance proposals
Quinquereme ? Unlocks Quinquereme ship hull (requires Trireme)
Warmer Hospitality 360,000 +1 Officium build right
Praetorian Pumps 220,000 Vigiles: -20% response time
Cult of Epona 180,000 Unlocks Epona deity (Animals, Horses)
Fabulae Togatae 220,000 +20% Theater effect range
Quell Unrest 220,000 Custodes: -20% response time
Right to Repair 360,000 Vigiles can repair destroyed buildings
Epona's Hoofbeat 360,000 Equitum Campus: +2 Belief area effect
People's Shrine 360,000 +1 Shrine build right
Aleatorium 180,000 Unlocks Aleatorium (becomes Tier III+ need) (requires Roman path, Nobles)
Asclepius Codices 360,000 Medici: -20% response time
Seasoned to Taste 750,000 Garum becomes a need in Albion
Cerere et Baccho 750,000 Beer becomes a need in Latium
Solutio Ad Hominem ? Reveals legendary specialist/captain preferences
Phoenix from Ashes ? Vigiles: -50% rebuild time
Public Funding ? +20% City Watch effect range and response range
Open House 1,500,000 +1 Officium build right
Preservation Ordinance ? Water-dependent public services: -20% water consumption
Recruitment 750,000 Hire rival Praetors as specialists
Bright Minds 1,500,000 Grants random legendary specialist (Culture/Religion/Research)
Productive Cohabitation 750,000 Officium: +1 specialist slot
Via Tributum 750,000 Half cost for Paved and Marble Streets
Pax Amicitia 750,000 Masterful Negotiator diplomatic bonus
Divine Shrines 1,500,000 +1 Shrine build right

Military (Militar)

Military skills aid in warfare, defense, and naval combat.

Key Skills:

Skill Name Cost Effect
Axe Bearers 4,000 Unlocks Axe Bearers unit (requires Celtic path, Smiths)
Carpe Civitas 8,000 Infantry: +50% torch-throwing speed
Protective Entourage 8,000 Auxilia: +75 Morale, +1 Toughness
Repair Cranes ? Unlocks Repair Crane for ships
Slingers 4,800 Unlocks Slingers unit
Armor Forges 8,000 Unlocks Armor production chain
Provisional Castra 4,800 Unlocks Field Camp command
Stamped Earth 8,000 All Islands: -30% wall maintenance
Coordinated Salvos 11,800 Towers: +10% attack speed
Legionnaires 36,000 Unlocks Legionnaires unit
Parmae 64,000 Equites Cavalry: +25 Morale, +1 Shield Protection
Target Practice 92,000 Unlocks Archer Reserve, +1 Archer Reserve slots
Tower Ballistae 46,000 Unlocks Tower Ballistae (requires Stone Walls)
Valetudinarium 64,000 Troops: +100% Field Camp healing
Stone Walls 18,000 Unlocks Stone Walls, Gates, and Towers
Cover Positions 36,000 Archers: +50 Morale, +1 Toughness
Parabolic Flight 64,000 Onagers: +15% precision, +5% attack speed
Balearic Ballistics 92,000 Slingers: +10% precision, +1 ranged attack
Scorpions 32,000 Unlocks Scorpions siege weapon
Manor Invictus 180,000 Praetor's Villa: +10% range, +1 ranged attack, +25% attack speed
Chariots 180,000 Unlocks Chariots unit
Tuatha De Danann 180,000 Axe Bearers: +100 Morale, +1 Toughness, +1 melee attack
Floating Catapult 110,000 Unlocks Ship Catapults
Fortified Trading Posts 180,000 Trading Posts: +5 ranged attack, +25% attack speed, +50% HP
Efficient Repair Crane 110,000 Repair Crane: +1 simultaneous repairs
Vitruvius-Style Crossbars 180,000 Scorpions: +15% range, +10% attack speed
Aux In, Aux Out 180,000 +1 Auxiliary Reserve slots
Manipel Maneuvers 375,000 Legionnaires: +100 Morale, +1 Toughness, +1 Shield Protection
Cataphracts 180,000 Cavalry: +1 Armor Protection
Arrow Rain 375,000 +1 Archer Reserve slots
Pro Domo 180,000 Praetor's Villa: +50% HP, +100% self-repair
Budget Palisades 110,000 Half cost for wooden walls and gates
Castrum Employment 375,000 Troops: -30% Field Camp maintenance
Praetorians 375,000 Unlocks Praetorian Cavalry
Tacking 36,000 Ships: +5% travel speed, -20% bad wind penalty
Ship Scorpions 64,000 Unlocks Ship Scorpions
Armored Hulls ? Unlocks Armored Hulls (requires stored Armor)
Cautious Greeting 64,000 Place Towers in water
Shipbuilder Studies ? Repair Crane: +25% repair speed, +20% radius
Imperial Measures ? Shipyards: +100% ship construction speed
Tower Proximity ? -25% minimum distance between towers
Stone by Stone 1,500,000 Walls: +5% HP
Equicurrian Chariots ? Chariots: +25% range, +1 ranged attack, +10% speed
Featherlight Frames 750,000 Siege Weapons: +1 Toughness, +10% attack speed
Campaign in Camp 750,000 Field Camp: +1 Happiness/Fire Safety/Prestige area effect
Brave Hearts 1,500,000 Grants random legendary specialist (Military/Seafaring/Civil Society)
Stable Construction ? Half cost for Stone Walls and Gates
Here Comes Cavalry ? Unlocks Cavalry Reserve, +1 Cavalry Reserve slots
Spathas ? Praetorian Cavalry: +50 Morale, +1 melee attack, +4 charge
Foundations of Eternity 1,500,000 Towers and Gates: +5% HP

Skill Types

Discovery

The most common skill type. Must be reached via a research path. Some have unlock conditions such as:

  • Hosting specific population types
  • Choosing Celtic or Roman path in Albion
  • Having specific goods in storage
  • Reaching certain city status or population

Node

Research branch connection points that often require meeting specific conditions before unlocking, such as:

  • Building trade routes
  • Generating minimum knowledge
  • Reaching population thresholds
  • Constructing specific buildings

Repeatable

Skills that can be researched multiple times for incremental benefits.

Regional Requirements

Some skills require choosing a specific path in Albion:

Celtic Path (requires Smiths):

  • Imperial Parades
  • Replanting
  • Swamp Watch
  • Hydraulic Mining
  • Cult of Cernunnos
  • Games of Tailteann
  • Cult of Epona

Roman Path (requires Mercators):

  • Inventive Spirit
  • Better Bellows
  • Drainage
  • Aqua Arborica
  • Cult of Mercury Lugus
  • Lingua Romana
  • Aleatorium

Population Tier Translations

German English
Plebejer Plebeians
Patrizier Patricians
Wanderer Waders
Schmiede Smiths
Alteste Elders
Mercatoren Mercators
Edelmanner Nobles
Liberti Liberti
Equites Equites