47 lines
1.0 KiB
Markdown
47 lines
1.0 KiB
Markdown
# Flax Farm (Albion)
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**Entity Type:** Building
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## Properties
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| Field | Value |
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|-------|-------|
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| Region | Albion |
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| Category | Production / Farm |
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| Required Tier | Nobles (Tier 5 Celtic) |
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| Dimensions | 4x5 (base), 6x7 (with roads) |
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| Cycle Time | 90 seconds |
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| Aqueduct Support | Yes |
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## Description
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Produces Flax for clothing production chains.
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## Costs
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**Build Cost:** 1 Planks, 2 Bricks, 2 Concrete
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**Maintenance:** -8 gold, 3 Waders workers
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## Placement
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| Requirement | Value |
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|-------------|-------|
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| Constraints | Fields required |
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## Production
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**Input:** None
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**Output:** [Flax](../goods/flax.md)
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## Specialists
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| Specialist | Effects |
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|------------|---------|
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| Irrigator | -50% water consumption |
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| Excellent Hair Artist | +20% productivity for Wigs chain |
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| Princeps of Porphyry | +20% productivity for Togas chain |
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| Tullus Caecilius Cornutus | -40% workforce, -80% maintenance |
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| Casponia Casta | +25% productivity, +1 Flax every 10 cycles, +1 Faith area effect (requires Ceres as island god) |
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