Specialists System
Specialists are special items that can be equipped to buildings to provide various bonuses and effects. They are a key mechanic for optimizing production, income, and city attributes.
Overview
- Slot Type: Buildings have specialist slots that accept specific categories
- Effects: Can include productivity bonuses, workforce reduction, maintenance reduction, area effects
- Sources: Obtained via traders, quests, Hall of Fame, or research
Rarity Tiers
| Rarity |
German |
Description |
| Common |
Gewoehnlich |
Basic specialists with modest effects |
| Rare |
Selten |
Better effects, often with dual bonuses |
| Epic |
Episch |
Strong effects, may include area bonuses |
| Legendary |
Legendaer |
Powerful specialists with multiple effects and unlock conditions |
| Unique |
Einzigartig |
One-of-a-kind specialists with exceptional abilities |
Categories
Specialists are organized into the following categories, which determine what buildings they can be equipped to:
| Category |
German |
Focus |
| Civic |
Zivilgesellschaft |
Prestige, city services |
| Economic |
Wirtschaft |
Workforce, production efficiency |
| Religion |
Religion |
Belief bonuses |
| Culture |
Kultur |
Happiness bonuses |
| Finance |
Finanzen |
Income bonuses |
| Military |
Militaer |
Fire safety, defense, recruitment |
| Nature |
Natur |
Health bonuses |
| Research |
Forschung |
Knowledge bonuses |
| Seafaring |
Seefahrt |
Ship bonuses (speed, cargo, combat) |
Acquisition Sources
Traders
Specialists can be purchased from various traders:
| Source |
German |
Region |
| All Traders |
Alle Haendler |
Available from any trader |
| Latium Traders |
Latium Haendler |
Roman region traders only |
| Albion Traders |
Albion Haendler |
Celtic region traders only |
Named Traders
| Trader |
Specialization |
| Diana |
Various specialists |
| Valeria |
Various specialists |
| Corvinus |
Various specialists |
| Manx |
Various specialists |
Research
Specialists can be unlocked through research trees:
| Research Path |
German |
| Specialist Economy |
Forschung (Spezialist Wirtschaft) |
| Specialist Civic |
Forschung (Spezialist Zivil) |
| Specialist Military |
Forschung (Spezialist Militaer) |
Hall of Fame
Some specialists are rewards from the Hall of Fame (Ruhmeshalle) achievement system. These often have unlock conditions that must be met.
Effect Types
Production Effects
| Effect |
Example |
Description |
| Productivity |
+25% |
Increases production output |
| Workforce Required |
-25% |
Reduces worker requirements |
| Maintenance Costs |
-50% |
Reduces gold upkeep |
| Water Consumption |
-50% |
Reduces water needs |
| Fuel Efficiency |
+35% |
Reduces charcoal/fuel consumption |
| Bonus Output |
+1t every 10 cycles |
Extra goods produced periodically |
Area Effects
Area effects apply bonuses to all buildings within the specialist's range:
| Effect |
Example |
Description |
| Income Area Effect |
+1.5 |
Bonus income for Residences in radius |
| Health Area Effect |
+1 |
Bonus health for buildings in radius |
| Belief Area Effect |
+0.5 |
Bonus belief for buildings in radius |
| Happiness Area Effect |
+1 |
Bonus happiness for buildings in radius |
| Prestige Area Effect |
+1.5 |
Bonus prestige for buildings in radius |
| Knowledge Area Effect |
+1 |
Bonus knowledge for buildings in radius |
| Fire Safety Area Effect |
+1 |
Bonus fire safety for buildings in radius |
Conditional Effects
Some specialists provide bonuses based on goods or conditions:
| Pattern |
Example |
| Attribute from Good |
+3 Income from Necklaces |
| Attribute if available |
+2 Belief from Recreation Ground, if available |
| Workforce type change |
Operated by Plebeian workforce instead of Liberti workforce |
Military/Combat Effects
| Effect |
Description |
| Attack Range |
Increases attack distance |
| Attack Speed |
Increases attack frequency |
| Precision |
Increases accuracy |
| Hitpoints |
Increases durability |
| Troop Recruitment Speed |
Faster training |
| Troop Recruitment Cost |
Reduced training costs |
| Ship Repair Speed |
Faster repairs |
Workforce Type Changes
Some specialists can change the workforce type required by a building. This is useful for optimizing population distribution:
| Original Workforce |
New Workforce |
| Liberti |
Plebeians |
| Waders |
Smiths |
| Waders |
Mercators |
| Waders |
Nobles |
Unlock Conditions
Legendary and Unique specialists often have unlock conditions:
| Condition Type |
Example |
| Population |
Host at least 600 island residents |
| Reputation |
Requires reputation with the Emperor |
| Alliance |
Alliance with specific character |
| Island Dedication |
Dedicate island to specific god |
| Building Count |
More than 15 Grammaticus |
| Attribute Generation |
Generate at least 1,000 Prestige |
| War Status |
Must be at war |
| Trade Activity |
More than 20 ships must have traded in your harbor |
Building Scope
Specialists affect different building categories:
| Scope |
German |
Buildings Affected |
| Residences |
Wohnhaeuser |
Population housing |
| Arable Farms |
Ackerbaubetriebe |
Wheat, Oats, Flax, Hemp, Barley farms |
| Extractors |
Extrahierer |
Mills, Dye Works, Salt Gardens, etc. |
| Fisheries |
Fischereien |
Fishing huts, Mackerel huts |
| Mines |
Minen/Gruben |
Iron, Copper, Silver, Tin, Gold mines |
| Plantations |
Plantagen |
Herb Gardens, Vineyards, Olive Growers |
| Smelters |
Schmelzoefen |
Bronze, Glass, Gold, Silver smelters |
| Armouries |
Waffenkammern |
Armour Smiths, Weapon Smiths |
| Kitchens |
Kuechen |
Bakeries, Cheese Makers, Deliciums |
| Workshops |
Werkstaetten |
Lyre Makers, Lounger Makers, etc. |
| City Watches |
Stadtwachen |
Custodes, Medici, Vigiles |
| Towers |
Tuerme |
Defensive towers |
| Recruitment Buildings |
Rekrutierungsgebaeude |
Barracks, Campus Equitum, Siege Workshops |
| Marvels |
Prachtbauten |
Amphitheatre, Baths, Forum, Temple |
| Shrines |
Schreine |
Shrines to various gods |
Production Chain Bonuses
Some specialists provide bonuses to entire production chains:
| Chain |
Buildings Affected |
| Bread Chain |
Wheat Farm, Mill, Bakery |
| Beer Chain |
Barley Farm, Maltery, Brewery |
| Garum Chain |
Salt Gardens, Mackerel Hut, Garum Maker |
| Chariot Chain |
Reed Gatherer, Horse Catcher, Frame Builder, Chariot Workshop |
| Wig Chain |
Flax Farm, Hair Net Weaver, Resin Tapper, Wig Maker |
| Amphora Chain |
Clay Pit, Mud Dryer, Potter |
Tips for Specialist Usage
- Match Categories: Ensure the specialist category matches the building slot type
- Stack Carefully: Some effects may have stacking limitations
- Consider Placement: Area effects only apply to buildings within radius
- Unlock Requirements: Check unlock conditions before expecting to use Legendary/Unique specialists
- Regional Availability: Some specialists are only available from specific region traders
- Production Chains: Chain-wide specialists are valuable for boosting entire production lines
Related Documentation