253 lines
13 KiB
Markdown
253 lines
13 KiB
Markdown
# Skill Tree (Research)
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The Skill Tree is Anno 117's research system where players spend Knowledge to unlock new buildings, bonuses, and abilities.
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## Overview
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- **Currency:** Knowledge (generated by residences and certain buildings)
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- **Categories:** 3 main branches
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- **Skill Types:** Discovery, Node, Repeatable
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## Skill Categories
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### Economy (Wirtschaft)
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Economy skills enhance material productivity and resource management.
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**Key Skills:**
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| Skill Name | Cost | Effect |
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|------------|------|--------|
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| Fish Markets | 11,800 | Sardine Hut and Cockle Farm: +3 Income area effect |
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| Trading Post Management | 4,800 | Unlocks Trading Post upgrade |
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| Sewing Circles | 8,000 | Spinners: +1 Knowledge area effect |
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| Replanting | 4,000 | Charcoal Burners can use meadows (requires Celtic path, Smiths) |
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| Depots | 4,800 | Unlocks Depot, +1 Depot build right |
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| Warehouse Management | 4,800 | Unlocks Warehouse upgrade |
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| Better Bellows | 4,000 | Coal-dependent buildings: +20% fuel efficiency (requires Roman path, Mercators) |
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| Paved Roads | 4,000 | Unlocks Paved Roads for faster transport |
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| Forest Rebirth | 18,000 | Lumberjacks can plant trees on meadows |
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| Albion Seaport | 18,000 | Place Albion coastal productions in open water |
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| Swamp Watch | 32,000 | Place City Watches in swampland (requires Celtic path, Smiths) |
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| Loyal Waders | 32,000 | Praetor's Villa: +25 Waders workforce |
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| Drainage | 32,000 | Unlocks Drainage Canal and Lock Gate (requires Roman path, Mercators) |
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| Hydraulic Mining | 46,000 | All Mines can benefit from Aqueduct productivity boost (requires Celtic path) |
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| Aqua Arborica | 32,000 | All Plantations benefit from Aqueduct irrigation (requires Roman path) |
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| Blood of Terra | 46,000 | All Islands: Iron Ore deposits 50% (Iron Mines produce without deposits) |
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| Reservoir Basins | 64,000 | Aqueduct Basins: +50% water supply |
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| Vino Veritas | 750,000 | All Islands: Grape cultivation 50% (Vineyards work without fertility) |
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| Beaver Hunting | 750,000 | Beaver Trappers: +25% productivity, can use forests/meadows |
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| Pillars of Community | 750,000 | Praetor's Villa: +25 Smiths workforce, +25 Mercators workforce |
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| Depths of the Mountain | 1,500,000 | Mines: +5% productivity |
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| Lift Locks | 750,000 | Lock Gate: +80 drainage channels |
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| Trading Pier | 220,000 | Unlocks Pier for improved loading |
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| Solid Foundations | 360,000 | Place harbor buildings in open water |
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| Quay Walls | ? | Unlocks decorative Quay Walls |
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| Depotism | 220,000 | +1 Depot build right |
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| Trading Post Optimization | 750,000 | Unlocks Trading Post upgrade |
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| Seaport City | 360,000 | Place buildings further from coast |
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| Warehouse Improvement | 750,000 | Unlocks Warehouse upgrade |
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| Honey-Sweet Flight | 750,000 | Beehives: +25% productivity, can use forests |
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| Great Seaport City | 750,000 | Maximum building distance from coast |
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| Trade Harbor | 750,000 | Specialize piers for specific trade goods |
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| Well-Sorted Warehouses | 750,000 | Half cost for all Warehouses |
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| Depths of Storage | 1,500,000 | +1 Depot build right |
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| Latium Seaport | 36,000 | Place Latium coastal productions in open water |
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| Servants | 36,000 | Praetor's Villa: +25 Liberti workforce |
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| Mackerel Fishing | 64,000 | Scomber Huts produce without mackerel population (50%) |
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| Field Irrigation | 64,000 | All Farms benefit from cistern irrigation |
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| Reforestation | 64,000 | Resin Tappers can plant trees on meadows |
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| Water Conservation | 92,000 | Water-consuming buildings: -20% water consumption |
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| Hasty Horrea | 92,000 | Warehouses: +25% loading speed |
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| Blind Obedience | 128,000 | Praetor's Villa: +50 Plebeians workforce |
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| Ulex & Agogae | ? | All Islands: Gold Ore deposits 50% |
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| Extra Horsepower | ? | Praetor's Villa: +50 Equites workforce |
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| Flight of Birds | 750,000 | Bird Catchers: +25% productivity, can use forests/meadows |
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| Bellows of Gobannus | 750,000 | Coal-dependent buildings: +30% fuel efficiency |
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| Healthy Competition | 1,500,000 | Grants random legendary specialist (Economy/Finance/Nature) |
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### Civil Society (Zivilgesellschaft)
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Civil Society skills upgrade city administration and social structures.
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**Key Skills:**
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| Skill Name | Cost | Effect |
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|------------|------|--------|
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| Quartermastery | 4,800 | Flagship: -20% cargo weight slowdown, +2 cargo slots |
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| Attractive Markets | 4,800 | All Islands: +25% Market effect range |
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| Voluntary Vigilance | 8,000 | Vigiles: +1 available patrol |
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| Night Watch | 8,000 | Custodes: +1 available patrol |
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| Wells | 8,000 | Unlocks Wells (increase Fire Safety nearby) |
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| Watchtowers | 8,000 | Unlocks Watchtowers (increase Happiness nearby) |
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| Imperial Parades | 5,900 | Barracks: +2 Prestige area effect (requires Celtic path) |
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| Cult of Minerva | 11,800 | Unlocks Minerva deity (Knowledge, Teaching, Weaving) |
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| Inventive Spirit | 5,900 | Siege Workshop: +2 Knowledge area effect (requires Roman path) |
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| Hospitality | 11,800 | Unlocks Officium specialist building |
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| Portitores | 11,800 | Warehouses: -20% workforce, -10% maintenance |
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| Latrines | 18,000 | Unlocks Latrines (increase Health nearby) |
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| Trireme | 36,000 | Unlocks Trireme ship hull |
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| Generous Hospitality | 64,000 | +1 Officium build right |
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| Cult of Cernunnos | 32,000 | Unlocks Cernunnos deity (Forests, Albion productivity, Health) |
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| Games of Tailteann | 32,000 | +20% Competition Ground effect range (requires Celtic path) |
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| Large Loans | 92,000 | Unlocks large loans from rivals |
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| Hazard Control | 92,000 | Vigiles: +1 Fire Safety area effect |
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| Sanitary Measures | 92,000 | Medici: +1 Health area effect |
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| Villa Visit | 128,000 | Praetor's Villa: +200 Prestige |
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| Cult of Mercury Lugus | 32,000 | Unlocks Mercury-Lugus deity (Crafts, Trade) |
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| Art of Giving | 92,000 | Unlocks large gifts to other Praetors |
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| Shrine Building Allowed | 36,000 | +1 Shrine build right |
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| Hippocratic Corps | 36,000 | Medici: +1 available patrol |
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| Day Watch | 64,000 | Custodes: +1 Happiness |
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| Lingua Romana | 32,000 | +20% Grammaticus effect range (requires Roman path) |
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| Place of Arts | 220,000 | Half cost for all Ornaments |
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| Marble Streets | ? | Unlocks Marble Streets (Prestige + faster transport) |
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| Alliance Treaties | 220,000 | Unlocks military alliance proposals |
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| Quinquereme | ? | Unlocks Quinquereme ship hull (requires Trireme) |
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| Warmer Hospitality | 360,000 | +1 Officium build right |
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| Praetorian Pumps | 220,000 | Vigiles: -20% response time |
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| Cult of Epona | 180,000 | Unlocks Epona deity (Animals, Horses) |
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| Fabulae Togatae | 220,000 | +20% Theater effect range |
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| Quell Unrest | 220,000 | Custodes: -20% response time |
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| Right to Repair | 360,000 | Vigiles can repair destroyed buildings |
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| Epona's Hoofbeat | 360,000 | Equitum Campus: +2 Belief area effect |
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| People's Shrine | 360,000 | +1 Shrine build right |
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| Aleatorium | 180,000 | Unlocks Aleatorium (becomes Tier III+ need) (requires Roman path, Nobles) |
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| Asclepius Codices | 360,000 | Medici: -20% response time |
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| Seasoned to Taste | 750,000 | Garum becomes a need in Albion |
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| Cerere et Baccho | 750,000 | Beer becomes a need in Latium |
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| Solutio Ad Hominem | ? | Reveals legendary specialist/captain preferences |
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| Phoenix from Ashes | ? | Vigiles: -50% rebuild time |
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| Public Funding | ? | +20% City Watch effect range and response range |
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| Open House | 1,500,000 | +1 Officium build right |
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| Preservation Ordinance | ? | Water-dependent public services: -20% water consumption |
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| Recruitment | 750,000 | Hire rival Praetors as specialists |
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| Bright Minds | 1,500,000 | Grants random legendary specialist (Culture/Religion/Research) |
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| Productive Cohabitation | 750,000 | Officium: +1 specialist slot |
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| Via Tributum | 750,000 | Half cost for Paved and Marble Streets |
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| Pax Amicitia | 750,000 | Masterful Negotiator diplomatic bonus |
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| Divine Shrines | 1,500,000 | +1 Shrine build right |
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### Military (Militar)
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Military skills aid in warfare, defense, and naval combat.
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**Key Skills:**
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| Skill Name | Cost | Effect |
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| Axe Bearers | 4,000 | Unlocks Axe Bearers unit (requires Celtic path, Smiths) |
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| Carpe Civitas | 8,000 | Infantry: +50% torch-throwing speed |
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| Protective Entourage | 8,000 | Auxilia: +75 Morale, +1 Toughness |
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| Repair Cranes | ? | Unlocks Repair Crane for ships |
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| Slingers | 4,800 | Unlocks Slingers unit |
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| Armor Forges | 8,000 | Unlocks Armor production chain |
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| Provisional Castra | 4,800 | Unlocks Field Camp command |
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| Stamped Earth | 8,000 | All Islands: -30% wall maintenance |
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| Coordinated Salvos | 11,800 | Towers: +10% attack speed |
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| Legionnaires | 36,000 | Unlocks Legionnaires unit |
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| Parmae | 64,000 | Equites Cavalry: +25 Morale, +1 Shield Protection |
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| Target Practice | 92,000 | Unlocks Archer Reserve, +1 Archer Reserve slots |
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| Tower Ballistae | 46,000 | Unlocks Tower Ballistae (requires Stone Walls) |
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| Valetudinarium | 64,000 | Troops: +100% Field Camp healing |
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| Stone Walls | 18,000 | Unlocks Stone Walls, Gates, and Towers |
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| Cover Positions | 36,000 | Archers: +50 Morale, +1 Toughness |
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| Parabolic Flight | 64,000 | Onagers: +15% precision, +5% attack speed |
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| Balearic Ballistics | 92,000 | Slingers: +10% precision, +1 ranged attack |
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| Scorpions | 32,000 | Unlocks Scorpions siege weapon |
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| Manor Invictus | 180,000 | Praetor's Villa: +10% range, +1 ranged attack, +25% attack speed |
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| Chariots | 180,000 | Unlocks Chariots unit |
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| Tuatha De Danann | 180,000 | Axe Bearers: +100 Morale, +1 Toughness, +1 melee attack |
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| Floating Catapult | 110,000 | Unlocks Ship Catapults |
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| Fortified Trading Posts | 180,000 | Trading Posts: +5 ranged attack, +25% attack speed, +50% HP |
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| Efficient Repair Crane | 110,000 | Repair Crane: +1 simultaneous repairs |
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| Vitruvius-Style Crossbars | 180,000 | Scorpions: +15% range, +10% attack speed |
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| Aux In, Aux Out | 180,000 | +1 Auxiliary Reserve slots |
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| Manipel Maneuvers | 375,000 | Legionnaires: +100 Morale, +1 Toughness, +1 Shield Protection |
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| Cataphracts | 180,000 | Cavalry: +1 Armor Protection |
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| Arrow Rain | 375,000 | +1 Archer Reserve slots |
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| Pro Domo | 180,000 | Praetor's Villa: +50% HP, +100% self-repair |
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| Budget Palisades | 110,000 | Half cost for wooden walls and gates |
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| Castrum Employment | 375,000 | Troops: -30% Field Camp maintenance |
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| Praetorians | 375,000 | Unlocks Praetorian Cavalry |
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| Tacking | 36,000 | Ships: +5% travel speed, -20% bad wind penalty |
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| Ship Scorpions | 64,000 | Unlocks Ship Scorpions |
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| Armored Hulls | ? | Unlocks Armored Hulls (requires stored Armor) |
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| Cautious Greeting | 64,000 | Place Towers in water |
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| Shipbuilder Studies | ? | Repair Crane: +25% repair speed, +20% radius |
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| Imperial Measures | ? | Shipyards: +100% ship construction speed |
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| Tower Proximity | ? | -25% minimum distance between towers |
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| Stone by Stone | 1,500,000 | Walls: +5% HP |
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| Equicurrian Chariots | ? | Chariots: +25% range, +1 ranged attack, +10% speed |
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| Featherlight Frames | 750,000 | Siege Weapons: +1 Toughness, +10% attack speed |
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| Campaign in Camp | 750,000 | Field Camp: +1 Happiness/Fire Safety/Prestige area effect |
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| Brave Hearts | 1,500,000 | Grants random legendary specialist (Military/Seafaring/Civil Society) |
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| Stable Construction | ? | Half cost for Stone Walls and Gates |
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| Here Comes Cavalry | ? | Unlocks Cavalry Reserve, +1 Cavalry Reserve slots |
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| Spathas | ? | Praetorian Cavalry: +50 Morale, +1 melee attack, +4 charge |
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| Foundations of Eternity | 1,500,000 | Towers and Gates: +5% HP |
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## Skill Types
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### Discovery
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The most common skill type. Must be reached via a research path. Some have unlock conditions such as:
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- Hosting specific population types
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- Choosing Celtic or Roman path in Albion
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- Having specific goods in storage
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- Reaching certain city status or population
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### Node
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Research branch connection points that often require meeting specific conditions before unlocking, such as:
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- Building trade routes
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- Generating minimum knowledge
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- Reaching population thresholds
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- Constructing specific buildings
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### Repeatable
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Skills that can be researched multiple times for incremental benefits.
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## Regional Requirements
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Some skills require choosing a specific path in Albion:
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**Celtic Path (requires Smiths):**
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- Imperial Parades
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- Replanting
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- Swamp Watch
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- Hydraulic Mining
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- Cult of Cernunnos
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- Games of Tailteann
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- Cult of Epona
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**Roman Path (requires Mercators):**
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- Inventive Spirit
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- Better Bellows
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- Drainage
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- Aqua Arborica
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- Cult of Mercury Lugus
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- Lingua Romana
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- Aleatorium
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## Population Tier Translations
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| German | English |
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| Plebejer | Plebeians |
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| Patrizier | Patricians |
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| Wanderer | Waders |
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| Schmiede | Smiths |
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| Alteste | Elders |
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| Mercatoren | Mercators |
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| Edelmanner | Nobles |
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| Liberti | Liberti |
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| Equites | Equites |
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## Related Topics
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- [Citizen Needs](./citizen-needs.md) - Population requirements for skills
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- [Settlement](./settlement.md) - Expanding to unlock regional skills
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- [Specialists](../specialists/_index.md) - Characters unlocked via certain skills
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