2.2 KiB
2.2 KiB
Chain: Defense (Hybrid)
Entity Type: ProductionChain
A hybrid supply chain producing Sandals, Weapons, and Armour from shared Iron, Pig, and Salt resources.
Steps
| Step | Building | Input | Output | Cycle Time | Prod/Min |
|---|---|---|---|---|---|
| 1a | Iron Mine | None (Mountain Slot) | Iron Ore | 30s | 2t |
| 1b | Pig Farm | None | Pigs | 30s | 2t |
| 1c | Salt Ponds | None | Salt | 30s | 2t |
| 1d | Charcoal Burner | Trees in Radius | Charcoal | 30s | 2t |
| 2a | Furnace | Iron Ore, Charcoal | Iron Ingots | 60s | 1t |
| 2b | Tannery | Pigs, Salt | Leather | 60s | 1t |
| 3a | Sandal Maker | Leather | Sandals | 120s | 0.5t |
| 3b | Weaponsmith | Iron Ingots, Charcoal | Weapons | 90s | 0.66t |
| 3c | Armourer | Iron Ingots, Leather, Charcoal | Armour | 90s | 0.66t |
Recommended Ratios
For balanced production of Sandals, Weapons, and Armour:
Raw Materials:
- 1x Iron Mine
- 1x Pig Farm
- 1x Salt Ponds
- 2x Charcoal Burner
Processing:
- 2x Furnace
- 2x Tannery
Final Production:
- 2x Sandal Maker
- 2x Weaponsmith
- 1x Armourer
Resource Flow
Iron Mine (2t/min) ──┐
├──► 2x Furnace (2t Iron Ingots/min) ──┬──► 2x Weaponsmith
2x Charcoal ─────────┤ ├──► 1x Armourer
(4t/min) └──────────────────────────────────────┘
│
Pig Farm (2t/min) ───┬──► 2x Tannery (2t Leather/min) ──────┤
Salt Ponds (2t/min) ─┘ ▼
2x Sandal Maker
Output Summary
- Sandals: 1t/min
- Weapons: ~1.32t/min
- Armour: ~0.66t/min
Bottlenecks
- Mountain Slot availability for Iron Mine
- Charcoal production (ensure adequate forest coverage)
- Leather distribution between Sandal Makers and Armourer
Notes
This chain supports military expansion and citizen needs (Sandals). Not perfectly efficient but very close, allowing slight overflow for stockpiling.