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anno-117-docs/docs/buildings/weaponsmith-albion.md
2025-12-31 00:10:49 +01:00

2.4 KiB

Weaponsmith (Albion)

Entity Type: Building

Properties

Field Value
Region Albion
Category Production / Armoury
Required Tier Tier III - Mercators (Latium), Tier III - Smiths (Albion)
Cycle Time 1:30 (90 seconds)
Dimensions 4x4 (6x6 with area effects)

Description

The Weaponsmith forges iron into weapons using charcoal as fuel. This building is essential for military production and becomes available at the Mercators/Smiths population tier.

Costs

Build Cost: 1 Timber, 3 Bricks

Maintenance: -16 gold/min, 5 Waders workers

Area Effects

Effect Value
Fire Safety +1

Placement

Requirement Value
Road Required Yes
Warehouse Required Yes

Production

Input: Iron, Charcoal (fuel)

Output: Weapons

Production Chain

Part of the Weapons production chain:

  • Iron Mine produces Iron Ore
  • Furnace smelts Iron Ore into Iron
  • Weaponsmith forges Iron into Weapons (using Charcoal as fuel)

Legendary

Specialist Type Effects
Favillus, Survivor of Sands and Sandals Economic Smelters and Armouries: +35% Productivity, +35% Fuel efficiency, +1 Fire Safety. Legendary bonus: Dedicate island to Mars
Aun, Proselyte of Mars Loucetius Religion Armouries: +10% Productivity, +35% Fuel efficiency, +1.5 Belief, -25% Upkeep. Legendary bonus: Be at war
Zorsines, Sarmatian Swordshaper Economic Armouries: +30% Productivity, +1t every 10 cycles, +25% Fuel efficiency. Legendary bonus: Own 10+ Praetorian Cavalry

Rare

Specialist Type Effects
Unerring Bladeworker Culture Weaponsmiths: +1 Happiness area effect
Hephaestian Polysmith Military Armouries: -33% Workforce, -66% Upkeep
Laconic Swordsmith Military Weapons Chain: +20% Productivity (Iron Mine, Furnace, Weaponsmith)