1.1 KiB
1.1 KiB
Population Tiers
Anno 117 features a tiered population system where citizens can upgrade to higher tiers as their needs are met. Each tier provides different workforce capabilities and has unique needs.
Overview
| Tier | Latium Name | Albion Name | Workforce Fraction | Notes |
|---|---|---|---|---|
| I | Liberti | Waders | 50% | Base workers for farms, fisheries, sawmills |
| II | Plebeians | Mercators/Smiths | 30% | Intermediate production |
| III | Equites | Higher Albion tiers | 20% | Complex production chains |
| IV | Patricians | - | 0% | No workforce, high consumption |
Tiers
Key Mechanics
- Workforce Balance: Avoid upgrading all Tier I housing at once; you can lose workers needed for basic chains.
- Needs Categories: Each tier has Food, Public Service, and Fashion needs that must be met for upgrades.
- Cascading Effects: Higher tier shortages cascade across production chains.