951 B
951 B
Goods
All tradeable and consumable items in Anno 117. Goods are categorized by their primary use.
Categories
Food
Basic consumption goods that satisfy population food needs.
Agricultural / Raw Materials
Base materials harvested from the land.
- Oats - Input for Porridge
- Hemp - Input for Tunics
- Flax - Input for Wigs and Togas chains
- Mackerel - Input for Garum
- Salt - Input for Garum
Construction Materials
Materials used for building construction.
- Timber - Basic construction material
Clothing / Fashion
Goods that satisfy population clothing needs.
- Tunics - Tier I fashion
Schema Reference
See Good Schema for the complete field definitions.