1.8 KiB
1.8 KiB
Buildings
All production, service, and infrastructure buildings in Anno 117.
Categories
Raw Materials Production
- Woodcutter Hut - Produces Logs from forest
- Oat Farm - Produces Oats
- Hemp Farm - Produces Hemp
- Flax Farm (Albion) - Produces Flax
Fisheries
- Fishing Hut (Latium) - Produces Sardines
- Mackerel Fishing Hut (Latium) - Produces Mackerel
- Cockle Picker (Albion) - Produces Cockles
- Eel Grabber (Albion) - Produces Eels
Processing
- Sawmill - Logs to Timber
- Porridge Stand - Oats to Porridge
- Spinner - Hemp to Tunics
- Salt Gardens (Latium) - Produces Salt
- Garum Maker (Latium) - Produces Garum
Food Production (Tier II)
- Bakery - Produces Bread
Shrines
- Shrine of Ceres (Latium) - Faith and Health area effects
- Shrine of Cernunnos (Latium) - Faith and Health area effects
- Shrine of Epona (Latium) - Faith and Happiness area effects
Specialist Buildings
- Officium (Latium) - Houses specialists
Infrastructure
- Warehouse (Albion) - Central storage and distribution hub
Placement Rules
Most buildings require:
- Road connection for goods transport
- Warehouse in range for storage access
- Some have special constraints (coast, marsh, forest, fields, fertility)
Schema Reference
See Building Schema for the complete field definitions.