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anno-117-docs/docs/buildings/oat-farm.md

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# Oat Farm
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Agriculture |
| Required Tier | [Tier I](../population-tiers/tier-i.md) |
| Construction Time | Instant |
| Cycle Time | 60 seconds |
## Description
Produces Oats; uses field modules; aqueduct optional.
## Costs
**Build Cost:** 3 Timber
**Maintenance:** -4 gold/min, 3 Tier I workers
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Requires fields; requires relevant fertility (oat/grain) |
## Production
**Input:** None
**Output:** [Oats](../goods/oats.md)
## Production Chain
[Porridge Chain](../production-chains/porridge.md)
## Usage Patterns
Keep fields compact; warehouse nearby; consider aqueduct support.
## Common Pitfalls
Insufficient fields/fertility leads to low output; long travel distance leads to apparent underproduction.