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anno-117-docs/docs/buildings/_index.md
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# Buildings
All production, service, and infrastructure buildings in Anno 117.
## Categories
### Raw Materials Production
- [Woodcutter Hut](./woodcutter-hut.md) - Produces Logs from forest
- [Oat Farm](./oat-farm.md) - Produces Oats
- [Hemp Farm](./hemp-farm.md) - Produces Hemp
- [Flax Farm (Albion)](./flax-farm-albion.md) - Produces Flax
### Fisheries
- [Fishing Hut (Latium)](./fishing-hut-latium.md) - Produces Sardines
- [Mackerel Fishing Hut (Latium)](./mackerel-fishing-hut-latium.md) - Produces Mackerel
- [Cockle Picker (Albion)](./cockle-picker-albion.md) - Produces Cockles
- [Eel Grabber (Albion)](./eel-grabber-albion.md) - Produces Eels
### Processing
- [Sawmill](./sawmill.md) - Logs to Timber
- [Porridge Stand](./porridge-stand.md) - Oats to Porridge
- [Spinner](./spinner.md) - Hemp to Tunics
- [Salt Gardens (Latium)](./salt-gardens-latium.md) - Produces Salt
- [Garum Maker (Latium)](./garum-maker-latium.md) - Produces Garum
### Food Production (Tier II)
- [Bakery](./bakery.md) - Produces Bread
### Shrines
- [Shrine of Cernunnos (Latium)](./shrine-of-cernunnos-latium.md) - Faith and Health area effects
## Placement Rules
Most buildings require:
- **Road connection** for goods transport
- **Warehouse in range** for storage access
- Some have **special constraints** (coast, marsh, forest, fields, fertility)
## Schema Reference
See [Building Schema](../schemas/building.md) for the complete field definitions.