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anno-117-docs/docs/specialists/sceilg-eremitscher-reduktionist.md
2025-12-30 18:11:26 +01:00

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# Sceilg, Eremitic Reductionist
**Entity Type:** Specialist
## Properties
| Field | Value |
|-------|-------|
| Rarity | Legendary |
| Category | Economic |
| Slot Type | Specialist |
| Scope | Forest Camps in range |
## Effects
| Effect Type | Target | Value | Scope |
|------------|--------|-------|-------|
| Productivity | Forest Camps | +30% | Area |
| Required Area | Forest Camps | -30% | Area |
| Additional output | Forest Camps | +1t every 10 cycles | Area |
## Boost Unlock
Have less than 2,000 residents on your island.
## Improves Buildings
- [Resin Tapper (Albion)](../buildings/resin-tapper-albion.md)
- [Resin Tapper (Latium)](../buildings/resin-tapper-latium.md)
- [Lumberjack (Albion)](../buildings/lumberjack-albion.md)
- [Lumberjack (Latium)](../buildings/lumberjack-latium.md)
- [Charcoal Burner (Albion)](../buildings/charcoal-burner-albion.md)
- [Charcoal Burner (Latium)](../buildings/charcoal-burner-latium.md)
- [Sandarac Tree Nursery (Latium)](../buildings/sandarac-tree-nursery-latium.md)
## Source
All Traders
## Stack Rules
Unknown
## Usage Patterns
Slot into a Villa or Officium covering forest-based production buildings to significantly boost their productivity while reducing their footprint. The bonus goods provide additional output every 10 production cycles.
## Common Pitfalls
- The unlock condition requires keeping island population below 2,000, which may conflict with expansion goals.
- Misplaced radius leads to zero value; only affects Forest Camp buildings in range.