2.0 KiB
2.0 KiB
Blind Faith
Entity Type: Skill
German Name: Blinder Gehorsam
Properties
| Field | Value |
|---|---|
| Category | Economic |
| Type | Discovery |
| Cost | 128,000 Knowledge |
| Region | Latium |
Description
Blind Faith is an Economic skill that enhances workforce capacity through the Governor Villa. This Discovery-type skill requires reaching it through the research tree, meaning players must first unlock prerequisite skills before being able to research it.
Effects
| Effect Type | Target | Value |
|---|---|---|
| Plebeian Workforce | Governor Villa | +50 |
The Governor Villa provides the above workforce bonus when this skill is active in Latium.
Unlock Requirements
- Skill Type: Discovery - Must be reached through a research path in the skill tree
- Cost: 128,000 Knowledge
- Prerequisites: Requires reaching the skill through prior research nodes
Related Skills
Other Economic category skills include:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
Source
Data from anno.land