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anno-117-docs/docs/skills/albionic-pillars.md
2025-12-31 00:10:49 +01:00

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# Albionic Pillars
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Knowledge Cost | 750,000 |
## Description
Albionic Pillars is an Economy skill that enhances the Governor Villa in Albion by providing additional workforce from the Smiths and Mercators population tiers. This skill helps boost your production capacity in Albion by increasing the available workforce for buildings that require these population types.
## Effects
Grants Effect: **Governor Villa**
| Stat | Bonus | Region |
|------|-------|--------|
| Smiths Workforce | +25 | Albion |
| Mercators Workforce | +25 | Albion |
The Governor Villa provides the above workforce bonuses in Albion.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Economy category that affect workforce:
- [Villa Retinue](./servants.md) - Governor Villa provides +25 Liberti Workforce in Latium
- [Blind Faith](./blind-obedience.md) - Governor Villa provides +50 Plebeian Workforce in Latium
- [Extra Horse Power](./additional-horsepower.md) - Governor Villa provides +50 Equites Workforce in Latium
## Source
- [anno.land - Albionic Pillars](https://anno.land/en/anno-117-skills/saeulen-der-gemeinschaft/)