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anno-117-docs/docs/guides/campaign-missions.md
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Anno 117 Campaign Mission Checklist

A complete walkthrough of the Anno 117: Pax Romana campaign, covering all 7 missions and their objectives.

Overview

Anno 117: Pax Romana features a short campaign where you play as Marcus or Marcia, a new governor assigned to rebuild the ruined city of Ambrosia. The campaign serves as an extended tutorial, introducing core game concepts while telling a story of political intrigue and survival.

Total Missions: 7 Region Coverage: Latium (Missions I-III), Albion (Missions IV-VI), Return to Latium (Mission VII)

Campaign Tips

Navigating Objectives

  • Quest Arrow: Mouse over a quest objective and click the arrow to be shown the location, even if undiscovered
  • Help Panel: Click the "i" at the top left of most tooltips to access detailed information about buildings and features

Understanding Choices

Campaign events often present choices with different outcomes:

  • Story Choices: Affect narrative but not city resources (e.g., Family Matters event)
  • Resource Choices: Directly impact your city (e.g., Campaign Funds - accept for 10,000 Denarii or decline)

Mission I - A Curse Dispelled

The opening mission introduces basic city-building mechanics in Latium.

Setting the Stage

Objective Details
Build 1 Woodcutter Place in the forest
Build 1 Sawmill Place in the forest
Connect with roads Link buildings to your trading post

Tip: Click Timber to view your supply chain.

A Hopeful Return

Objective Details
Build 10 Liberti Residences Connect everything with roads

Tip: Use Tools tab or press (G) to relocate or (X) to demolish misplaced buildings.

A Return to Something Lost

Objective Details
Reach 100% food needs for Liberti Choose Sardines or Porridge

Food Options:

  • Sardines: Fishing Hut on coast, connected by road
  • Porridge: Oat Farm + Porridge Stand

Tip: Build farms some distance away to leave room for settlement growth.

The People's Return

Objective Details
Attract 20 Liberti Provide both food types for faster population growth

Dinner with the Emperor

Objective Details
Await Imperial Barge Wait for arrival
Dine with Emperor Click the barge

Note: The sardines choice has no story impact, only humorous dialogue.

Finally, Transport

Objective Details
Sail to Juliana Select flagship and sail to blue marker

Juliana Gone Public

Objective Details
Meet 100% public service needs Build Market or Tavern
  • Market: Provides Population and Income
  • Tavern: Provides Population and Happiness

Tip: Markets help economy early; unrest isn't a major concern for small settlements.

Emperor's New Vestments

Objective Details
Reach 100% fashion needs for Liberti Choose Tunics or Pilei
  • Tunics: Hemp Farm + Spinner (more Income)
  • Pilei: Sheep Farm + Pileus Felter (Income + Happiness mix)

Upgrade to Plebeians

Objective Details
Upgrade a residence Costs 1 Lumber per house

Upgrade when all needs (green bar) are met. Exceeding needs (white bar) grants additional attributes.


Mission II - Julia's Birthday

Introduces more complex production chains and new building types.

Governors are Versatile

Objective Details
Produce 3 Tiles Requires Clay Pit + Charcoal Burner

Production Setup:

  • Place Clay Pit in a river slot
  • Place Charcoal Burner in wooded area (aim for 80 trees), away from housing

Production Ratios:

  • Clay Pit: 30s
  • Charcoal Burner: 30s
  • Tile Workshop: 1:00

Tip: Build 2 workshops - you'll need many tiles later.

Optional: Additional Food

Option Buildings Required Bonus
Bread Wheat Farm + Mill + Bakery More population, Income bonus, increased fire risk
Garum Salt Pits + Mackerel + Garum Press Required later anyway

Forgotten Grandeur

Objective Details
Build Grammaticus Unlocks Knowledge and Discovery tree
Build Sanctuary Unlocks Belief and Patron Deities

Recommendation: Build both near your Plebeians.

Stately Halls

Objective Details
Build Governor's Villa Place near buildings for radius bonuses

Tip: Use Liberti workforce to clear ruins - find the Brazen Bull for later use.

Scholar Governor (Requires Grammaticus)

Objective Details
Begin researching a Discovery Trading Post upgrade recommended

Birthday Preparations

Objective Details
Reply to Emperor Receive new tasks

Festive Decorations

Objective Details
Sail to Lilybaion Speak to Valeria at port
Collect drapes Pick up the decorations

A Vital Condiment - Garum Production

Building Quantity Production Time
Salt Ponds 1 30s per ton
Scomber's Shacks 2 60s per ton each
Garum Works 3 1:30 per ton

Optimized Chain: In 3:00 of gameplay:

  • Salt Ponds: 6t Salt
  • 2 Scomber's Shacks: 6t Mackerel total
  • 3 Garum Works: Process into 6t Garum
Objective Details
Load 5t Garum on flagship From your production
Deliver to Imperial Villa Complete delivery

To Cap it All Off

Objective Details
Deliver 20t Tiles to Villa Augusta From your tile production

Family Matters

Objective Details
Find Diana's Ship Check Lilybaion harbor
Sail to Syrah Red island on west side of map
Speak to Diana Make your choice

Choice Options:

  • Cover for her: Deliver a gift in her stead
  • Beg her to come: Plead with Diana to attend

Story Impact: If you bring Diana, she fights with the emperor and he has a heart attack. If you cover for her, the emperor is assassinated by a slave.

Celebrations Await

Objective Details
Return to Villa Complete the mission

Mission III - The Emperor is Dead

Transition mission preparing for the journey to Albion.

A Time of Mourning

Objective Details
Attract 25 more Liberti Build or upgrade houses

Lighting the Pyre

Step Action
1 Visit Julia at Imperial Palace
2 Collect Lucius' Remains
3 Bring to Amphitheatre Ruins
4 Wait for Julia to arrive
5 Select Royal Pleasure Barge
6 Light the Pyre

A Fitting Place of Rest

Objective Quantity
Build Trees 5
Build Flowers 5
Build Statues 5

Access ornaments via the tab left of build menu. Place anywhere in your city.

News From Rome

Objective Details
Return to Villa Augusta Receive new instructions

Turning in the Badge

Objective Details
Return Flagship to Calidus His camp is in the east

Warning: Don't delay too long - he becomes increasingly angry.

Shipped off to Albion

Objective Details
Build Shipyard Unlocks ship construction
Set up Rope production Required for ships
Set up Sails production Required for ships
Build Penteconter Your new vessel

Exile

Step Action
1 Pick up your elephant from Calidus
2 Stock ship with goods (50x Timber recommended)
3 Meet escort fleet in the mists

Mission IV - The Deep End

Beginning of the Albion arc with new population tiers.

Choosing an Island

Factor Left Island Right Island
Size Slightly smaller Slightly larger
Special - Small Birds (valued by Romanized Nobles)

Note: Fertility differences don't matter until Tier 3 citizens.

Accept or Decline Calidus' Funds (Optional)

Choice Result
Accept Gain 10,000 Denarii
Decline No funds, no consequences

Frontiertown

Objective Details
Attract 50 Waders Albion equivalent to Liberti

Food Options:

  • Eel Catcher
  • Cockle Gatherer

Service Options:

  • Market
  • Bardic Hearth
Objective Details
Reach 100% Fashion needs Reed Gatherer + Shoe Weaver, OR Hemp Farm + Spinner
Attract Smiths or Mercators Celtic or Romanized path

Path Choice:

  • Celtic (Smiths): Easier for peaceful campaign route
  • Romanized (Mercators): More Knowledge options, better for military approach

An Illusion of Security

Step Action
1 Sail to Procurator's Trading Post
2 Speak with Procurator
3 Scout Carraig Mohr with Manx
4 Follow Manx to Voada's Hill Fort

The Servian Fleet (Optional)

Objective Details
Find 3 Shipwrecks Click flotsam to gather resources
Rewards Timber, Weapons, and other resources

Turning up the Old Trousers

Objective Details
Produce 15 Tiles Uses Mud Drier (1:30 processing time) instead of Clay Pit

Prepare for the Worst

Objective Details
Build Barracks Unlocks military units
Set up weapon production Copper + Charcoal Burner + Smith + Forge
Recruit 1 Auxilia or Archer Melee or ranged unit

Unit Comparison:

  • Auxilia: Stronger close combat
  • Archer: Hit-and-run tactics, damage from behind walls

Tip: Build both if you have enough Denarii and idle Waders.

Speak to Procurator to advance to Mission V.


Mission V - Imperial Visit

Defending against an ambush while building up your settlement.

Frontiertown (Part 2)

Objective Details
Build Governor's Villa Central command building

Prepare for the Worst (Part 2)

Objective Quantity
Recruit Soldiers As needed
Place Trees 10
Place Flowers 10
Place Statues 10
Stock Bread 10t

Answer Ben-Baalion's Request

Objective Details
Select Villa Discuss decorations, review choice consequences

Fortify the City (Optional)

The emperor's visit is a trap to lure Voada into attacking!

Objective Details
Build 2 Archer Towers Defensive structures
Consider walls/gates Additional fortifications

Tip: Build extra Wader housing in case combat damages infrastructure.

Ambushed!

Objective Details
Defeat Voada's Forces 1 unit Axe Bearers + 3 Hordes
Speak with Procurator Learn diplomacy options

Mission VI - The Voada Problem

Choose between military conquest or diplomatic resolution.

Choose Your Path

Path Objective
Military Destroy Voada's Hall of Chiefs + 80% of defenses
Diplomatic Complete diplomatic quests for ceasefire

Military Path

Sabotage the Scathach (Optional)

Objective Details
Destroy 3 Supply Fleets Build fleet of 3-4 ships
Destroy 3 island outposts Kill stationed soldiers

Diplomatic Path

The Roots of our Ancestors

Step Action
1 Settle small forested island in middle of province
2 Choose: Fell the ancient oak OR Build a Fanum
Choice Result Requirement
Fell the Oak Angers Voada, leads to war 5t Wine
Build Fanum Moves closer to Celts, peaceful path 5t Pigs (sacrifice)

The Lost Cohort

Step Action
1 Investigate island in north-east (bring 1 land troop)
2 Find Alderman's 5 horses (zoom in and click each)
3 Enter Gorge to locate standard
4 Learn fate of lost legion
5 Decide their fate

Celtic Captives

Step Action
1 Speak to Procurator about prisoners
2 Find Voada's Brother in cells
3 Pretend to buy him "for labor"
4 Deliver 20t Eels to Procurator
5 Decide Aodhan's fate

Fate Options:

  • Return to Voada: Completes peaceful path if followed diplomatic route
  • Free him: Release without returning
  • Keep as servant: Evil choice, makes peace harder

Making Allies (Optional)

Step Action
1 Sail to Athr's Harbor, speak to him (be polite!)
2 Return when summoned
3 Complete Arthurian Quest: Bring a strange, majestic beast
4 Use the Brazen Bull from Ambrosia ruins!
Reward Athr's Jolly Knights (special cavalry unit)

Secure the Limes (Optional)

Objective Details
Build Shipyard Naval construction
Raise City Status Progress requirements
Attract Nobles or Elders Upgrade from Mercators or Smiths

Secure your Capital

Objective Quantity
Build Walls 100
Build Gates 2
Military Force 3 units

Note: This objective is resource-intensive; consider skipping.

Lucius' Old Friends

Objective Details
Locate 3 tax collectors Use quest arrow
Deal with them Resolve the embezzlement

Paying your Dues

Option Result
Pay 50,000 Full payment
Pay 25,000 Half payment
Ask for more time Delay
Refuse to pay No confirmed consequences

Mission VII - A Homecoming Ovation

The final mission returning to Latium.

Farewell Albion

Step Action
1 Visit Procurator
2 Sail to Quinquireme to depart
3 Tour Juliana and enjoy the festival

Freedom

Step Action
1 Sail to Calidus' Camp
2 Choose your reward

Final Reward Options

Choice Reward
Ship Worthy of Conquerors Powerful Quinquireme with no maintenance costs
Great Riches 100,000 Denarii
Personal Favor Free Ben (your loyal companion)

End and Beginning

Campaign complete! You unlock Free Build Mode to continue developing your empire.