Anno 117 Campaign Mission Checklist
A complete walkthrough of the Anno 117: Pax Romana campaign, covering all 7 missions and their objectives.
Overview
Anno 117: Pax Romana features a short campaign where you play as Marcus or Marcia, a new governor assigned to rebuild the ruined city of Ambrosia. The campaign serves as an extended tutorial, introducing core game concepts while telling a story of political intrigue and survival.
Total Missions: 7
Region Coverage: Latium (Missions I-III), Albion (Missions IV-VI), Return to Latium (Mission VII)
Campaign Tips
Navigating Objectives
- Quest Arrow: Mouse over a quest objective and click the arrow to be shown the location, even if undiscovered
- Help Panel: Click the "i" at the top left of most tooltips to access detailed information about buildings and features
Understanding Choices
Campaign events often present choices with different outcomes:
- Story Choices: Affect narrative but not city resources (e.g., Family Matters event)
- Resource Choices: Directly impact your city (e.g., Campaign Funds - accept for 10,000 Denarii or decline)
Mission I - A Curse Dispelled
The opening mission introduces basic city-building mechanics in Latium.
Setting the Stage
| Objective |
Details |
| Build 1 Woodcutter |
Place in the forest |
| Build 1 Sawmill |
Place in the forest |
| Connect with roads |
Link buildings to your trading post |
Tip: Click Timber to view your supply chain.
A Hopeful Return
| Objective |
Details |
| Build 10 Liberti Residences |
Connect everything with roads |
Tip: Use Tools tab or press (G) to relocate or (X) to demolish misplaced buildings.
A Return to Something Lost
| Objective |
Details |
| Reach 100% food needs for Liberti |
Choose Sardines or Porridge |
Food Options:
- Sardines: Fishing Hut on coast, connected by road
- Porridge: Oat Farm + Porridge Stand
Tip: Build farms some distance away to leave room for settlement growth.
The People's Return
| Objective |
Details |
| Attract 20 Liberti |
Provide both food types for faster population growth |
Dinner with the Emperor
| Objective |
Details |
| Await Imperial Barge |
Wait for arrival |
| Dine with Emperor |
Click the barge |
Note: The sardines choice has no story impact, only humorous dialogue.
Finally, Transport
| Objective |
Details |
| Sail to Juliana |
Select flagship and sail to blue marker |
Juliana Gone Public
| Objective |
Details |
| Meet 100% public service needs |
Build Market or Tavern |
- Market: Provides Population and Income
- Tavern: Provides Population and Happiness
Tip: Markets help economy early; unrest isn't a major concern for small settlements.
Emperor's New Vestments
| Objective |
Details |
| Reach 100% fashion needs for Liberti |
Choose Tunics or Pilei |
- Tunics: Hemp Farm + Spinner (more Income)
- Pilei: Sheep Farm + Pileus Felter (Income + Happiness mix)
Upgrade to Plebeians
| Objective |
Details |
| Upgrade a residence |
Costs 1 Lumber per house |
Upgrade when all needs (green bar) are met. Exceeding needs (white bar) grants additional attributes.
Mission II - Julia's Birthday
Introduces more complex production chains and new building types.
Governors are Versatile
| Objective |
Details |
| Produce 3 Tiles |
Requires Clay Pit + Charcoal Burner |
Production Setup:
- Place Clay Pit in a river slot
- Place Charcoal Burner in wooded area (aim for 80 trees), away from housing
Production Ratios:
- Clay Pit: 30s
- Charcoal Burner: 30s
- Tile Workshop: 1:00
Tip: Build 2 workshops - you'll need many tiles later.
Optional: Additional Food
| Option |
Buildings Required |
Bonus |
| Bread |
Wheat Farm + Mill + Bakery |
More population, Income bonus, increased fire risk |
| Garum |
Salt Pits + Mackerel + Garum Press |
Required later anyway |
Forgotten Grandeur
| Objective |
Details |
| Build Grammaticus |
Unlocks Knowledge and Discovery tree |
| Build Sanctuary |
Unlocks Belief and Patron Deities |
Recommendation: Build both near your Plebeians.
Stately Halls
| Objective |
Details |
| Build Governor's Villa |
Place near buildings for radius bonuses |
Tip: Use Liberti workforce to clear ruins - find the Brazen Bull for later use.
Scholar Governor (Requires Grammaticus)
| Objective |
Details |
| Begin researching a Discovery |
Trading Post upgrade recommended |
Birthday Preparations
| Objective |
Details |
| Reply to Emperor |
Receive new tasks |
Festive Decorations
| Objective |
Details |
| Sail to Lilybaion |
Speak to Valeria at port |
| Collect drapes |
Pick up the decorations |
A Vital Condiment - Garum Production
| Building |
Quantity |
Production Time |
| Salt Ponds |
1 |
30s per ton |
| Scomber's Shacks |
2 |
60s per ton each |
| Garum Works |
3 |
1:30 per ton |
Optimized Chain: In 3:00 of gameplay:
- Salt Ponds: 6t Salt
- 2 Scomber's Shacks: 6t Mackerel total
- 3 Garum Works: Process into 6t Garum
| Objective |
Details |
| Load 5t Garum on flagship |
From your production |
| Deliver to Imperial Villa |
Complete delivery |
To Cap it All Off
| Objective |
Details |
| Deliver 20t Tiles to Villa Augusta |
From your tile production |
Family Matters
| Objective |
Details |
| Find Diana's Ship |
Check Lilybaion harbor |
| Sail to Syrah |
Red island on west side of map |
| Speak to Diana |
Make your choice |
Choice Options:
- Cover for her: Deliver a gift in her stead
- Beg her to come: Plead with Diana to attend
Story Impact: If you bring Diana, she fights with the emperor and he has a heart attack. If you cover for her, the emperor is assassinated by a slave.
Celebrations Await
| Objective |
Details |
| Return to Villa |
Complete the mission |
Mission III - The Emperor is Dead
Transition mission preparing for the journey to Albion.
A Time of Mourning
| Objective |
Details |
| Attract 25 more Liberti |
Build or upgrade houses |
Lighting the Pyre
| Step |
Action |
| 1 |
Visit Julia at Imperial Palace |
| 2 |
Collect Lucius' Remains |
| 3 |
Bring to Amphitheatre Ruins |
| 4 |
Wait for Julia to arrive |
| 5 |
Select Royal Pleasure Barge |
| 6 |
Light the Pyre |
A Fitting Place of Rest
| Objective |
Quantity |
| Build Trees |
5 |
| Build Flowers |
5 |
| Build Statues |
5 |
Access ornaments via the tab left of build menu. Place anywhere in your city.
News From Rome
| Objective |
Details |
| Return to Villa Augusta |
Receive new instructions |
Turning in the Badge
| Objective |
Details |
| Return Flagship to Calidus |
His camp is in the east |
Warning: Don't delay too long - he becomes increasingly angry.
Shipped off to Albion
| Objective |
Details |
| Build Shipyard |
Unlocks ship construction |
| Set up Rope production |
Required for ships |
| Set up Sails production |
Required for ships |
| Build Penteconter |
Your new vessel |
Exile
| Step |
Action |
| 1 |
Pick up your elephant from Calidus |
| 2 |
Stock ship with goods (50x Timber recommended) |
| 3 |
Meet escort fleet in the mists |
Mission IV - The Deep End
Beginning of the Albion arc with new population tiers.
Choosing an Island
| Factor |
Left Island |
Right Island |
| Size |
Slightly smaller |
Slightly larger |
| Special |
- |
Small Birds (valued by Romanized Nobles) |
Note: Fertility differences don't matter until Tier 3 citizens.
Accept or Decline Calidus' Funds (Optional)
| Choice |
Result |
| Accept |
Gain 10,000 Denarii |
| Decline |
No funds, no consequences |
Frontiertown
| Objective |
Details |
| Attract 50 Waders |
Albion equivalent to Liberti |
Food Options:
- Eel Catcher
- Cockle Gatherer
Service Options:
| Objective |
Details |
| Reach 100% Fashion needs |
Reed Gatherer + Shoe Weaver, OR Hemp Farm + Spinner |
| Attract Smiths or Mercators |
Celtic or Romanized path |
Path Choice:
- Celtic (Smiths): Easier for peaceful campaign route
- Romanized (Mercators): More Knowledge options, better for military approach
An Illusion of Security
| Step |
Action |
| 1 |
Sail to Procurator's Trading Post |
| 2 |
Speak with Procurator |
| 3 |
Scout Carraig Mohr with Manx |
| 4 |
Follow Manx to Voada's Hill Fort |
The Servian Fleet (Optional)
| Objective |
Details |
| Find 3 Shipwrecks |
Click flotsam to gather resources |
| Rewards |
Timber, Weapons, and other resources |
Turning up the Old Trousers
| Objective |
Details |
| Produce 15 Tiles |
Uses Mud Drier (1:30 processing time) instead of Clay Pit |
Prepare for the Worst
| Objective |
Details |
| Build Barracks |
Unlocks military units |
| Set up weapon production |
Copper + Charcoal Burner + Smith + Forge |
| Recruit 1 Auxilia or Archer |
Melee or ranged unit |
Unit Comparison:
- Auxilia: Stronger close combat
- Archer: Hit-and-run tactics, damage from behind walls
Tip: Build both if you have enough Denarii and idle Waders.
Speak to Procurator to advance to Mission V.
Mission V - Imperial Visit
Defending against an ambush while building up your settlement.
Frontiertown (Part 2)
| Objective |
Details |
| Build Governor's Villa |
Central command building |
Prepare for the Worst (Part 2)
| Objective |
Quantity |
| Recruit Soldiers |
As needed |
| Place Trees |
10 |
| Place Flowers |
10 |
| Place Statues |
10 |
| Stock Bread |
10t |
Answer Ben-Baalion's Request
| Objective |
Details |
| Select Villa |
Discuss decorations, review choice consequences |
Fortify the City (Optional)
The emperor's visit is a trap to lure Voada into attacking!
| Objective |
Details |
| Build 2 Archer Towers |
Defensive structures |
| Consider walls/gates |
Additional fortifications |
Tip: Build extra Wader housing in case combat damages infrastructure.
Ambushed!
| Objective |
Details |
| Defeat Voada's Forces |
1 unit Axe Bearers + 3 Hordes |
| Speak with Procurator |
Learn diplomacy options |
Mission VI - The Voada Problem
Choose between military conquest or diplomatic resolution.
Choose Your Path
| Path |
Objective |
| Military |
Destroy Voada's Hall of Chiefs + 80% of defenses |
| Diplomatic |
Complete diplomatic quests for ceasefire |
Military Path
Sabotage the Scathach (Optional)
| Objective |
Details |
| Destroy 3 Supply Fleets |
Build fleet of 3-4 ships |
| Destroy 3 island outposts |
Kill stationed soldiers |
Diplomatic Path
The Roots of our Ancestors
| Step |
Action |
| 1 |
Settle small forested island in middle of province |
| 2 |
Choose: Fell the ancient oak OR Build a Fanum |
| Choice |
Result |
Requirement |
| Fell the Oak |
Angers Voada, leads to war |
5t Wine |
| Build Fanum |
Moves closer to Celts, peaceful path |
5t Pigs (sacrifice) |
The Lost Cohort
| Step |
Action |
| 1 |
Investigate island in north-east (bring 1 land troop) |
| 2 |
Find Alderman's 5 horses (zoom in and click each) |
| 3 |
Enter Gorge to locate standard |
| 4 |
Learn fate of lost legion |
| 5 |
Decide their fate |
Celtic Captives
| Step |
Action |
| 1 |
Speak to Procurator about prisoners |
| 2 |
Find Voada's Brother in cells |
| 3 |
Pretend to buy him "for labor" |
| 4 |
Deliver 20t Eels to Procurator |
| 5 |
Decide Aodhan's fate |
Fate Options:
- Return to Voada: Completes peaceful path if followed diplomatic route
- Free him: Release without returning
- Keep as servant: Evil choice, makes peace harder
Making Allies (Optional)
| Step |
Action |
| 1 |
Sail to Athr's Harbor, speak to him (be polite!) |
| 2 |
Return when summoned |
| 3 |
Complete Arthurian Quest: Bring a strange, majestic beast |
| 4 |
Use the Brazen Bull from Ambrosia ruins! |
| Reward |
Athr's Jolly Knights (special cavalry unit) |
Secure the Limes (Optional)
| Objective |
Details |
| Build Shipyard |
Naval construction |
| Raise City Status |
Progress requirements |
| Attract Nobles or Elders |
Upgrade from Mercators or Smiths |
Secure your Capital
| Objective |
Quantity |
| Build Walls |
100 |
| Build Gates |
2 |
| Military Force |
3 units |
Note: This objective is resource-intensive; consider skipping.
Lucius' Old Friends
| Objective |
Details |
| Locate 3 tax collectors |
Use quest arrow |
| Deal with them |
Resolve the embezzlement |
Paying your Dues
| Option |
Result |
| Pay 50,000 |
Full payment |
| Pay 25,000 |
Half payment |
| Ask for more time |
Delay |
| Refuse to pay |
No confirmed consequences |
Mission VII - A Homecoming Ovation
The final mission returning to Latium.
Farewell Albion
| Step |
Action |
| 1 |
Visit Procurator |
| 2 |
Sail to Quinquireme to depart |
| 3 |
Tour Juliana and enjoy the festival |
Freedom
| Step |
Action |
| 1 |
Sail to Calidus' Camp |
| 2 |
Choose your reward |
Final Reward Options
| Choice |
Reward |
| Ship Worthy of Conquerors |
Powerful Quinquireme with no maintenance costs |
| Great Riches |
100,000 Denarii |
| Personal Favor |
Free Ben (your loyal companion) |
End and Beginning
Campaign complete! You unlock Free Build Mode to continue developing your empire.
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