292 lines
9.4 KiB
Markdown
292 lines
9.4 KiB
Markdown
# Anno 117 Beginner's Guide: City Building Tips and Tricks
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A comprehensive guide for new players starting their journey in Anno 117: Pax Romana. While the campaign serves as an extended tutorial, sandbox mode requires more self-directed learning. This guide covers essential concepts for building a successful empire.
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## Table of Contents
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- [Warehouses](#build-and-upgrade-warehouses)
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- [Building Radii and Attributes](#use-building-radii-to-maximize-attributes)
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- [Public Service Range](#extend-your-public-service-range)
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- [Expanding to New Islands](#expand-for-whats-missing)
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- [Essential Tools](#relocate-buildings-instead-of-deleting-them)
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- [Resource Management](#check-your-resources)
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- [Production Efficiency](#pay-attention-to-efficiency)
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- [Naval Forces](#build-a-strong-navy)
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- [Specialists](#specialize-specialize-specialize)
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- [Choices and Events](#choices-matter)
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- [Hall of Fame](#hall-of-fame-unlocks)
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- [Latium vs Albion](#latium-vs-albion)
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---
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## Build and Upgrade Warehouses
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Warehouses are the lifeblood of your supply chain. They function as pickup and drop-off points for resources and connect any buildings on the same road to your Trading Post or Governor's Villa.
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### Key Points
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- Warehouses are essential for expanding your city beyond the shore
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- When Warehouses become overloaded, build additional ones or upgrade existing ones
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- Research **Warehouse Organization** and **Warehouse Refinement** discoveries to unlock upgrades
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### Warehouse Upgrade Costs
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| Upgrade Cost | Maintenance Cost | Loading Ramps |
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|--------------|------------------|---------------|
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| 250 Denarii, 25 Timber, 5 Tiles | -12 Denarii/min, 10 Liberti/Waders | 4 |
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| 500 Denarii, 50 Timber, 15 Tiles (+5 Concrete in Latium) | -20 Denarii/min, 15 Liberti/Waders | 6 |
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### Tips
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- **Epona's Exaltation:** The "Great Mare's Stride" allows Logistics carts to travel 30% further
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- Warehouses can connect buildings to your Trading Post or Villa without roads, useful for tight spaces
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- However, bonuses travel along roads and cannot transfer through a Warehouse - use roads when possible
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---
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## Use Building Radii to Maximize Attributes
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Many buildings provide positive or negative attributes in a radius around them:
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| Icon | Meaning |
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|------|---------|
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| Green up arrow | Positive attributes |
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| Red down arrow | Negative attributes |
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| Green/red diamond | Both positive and negative |
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### Positive Attribute Buildings
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Production buildings like the **Spinner**, **Pileus Felter**, **Sandal Maker**, and **Lavender Farm** provide positive attributes:
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- Income
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- Population
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- Knowledge
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- Belief
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- Prestige
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- Health
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- Happiness
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- Fire Safety
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**Strategy:** Place these buildings near clusters of houses to maximize bonuses.
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### Negative Attribute Buildings
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Buildings like the **Charcoal Burner**, **Pig Farm**, and **Renderer** inflict negative attributes.
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**Strategy:** Place these buildings away from residential areas to avoid incidents like fire, disease, or unrest.
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---
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## Extend Your Public Service Range
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Public service buildings provide bonuses to a number of buildings along the road. These are crucial for meeting citizen needs.
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### Road Upgrades
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Upgrading your roads significantly extends the effective range of public services:
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| Road Type | Effect |
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|-----------|--------|
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| Dirt Roads | Base range |
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| Paved Roads | Extended range |
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| Marble Roads | Maximum range |
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**Important:** As your city's status increases, so do attribute penalties. Public services are your front line in keeping citizens happy, healthy, and safe from fire.
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---
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## Expand for What's Missing
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Your initial island should satisfy Liberti or Waders, and may even meet Plebeian or Smith needs. Eventually, citizens will demand goods you cannot produce locally.
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### When to Settle New Islands
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Look for islands with fertilities you are missing. For example:
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**Island 1:** Mackerel, Lavender, Grapes, Oysters, Iron
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**Island 2:** Resin, Olives, Flax, Iron, Gold
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Island 2 is an excellent settlement choice - its resources help meet Plebeian needs and begin satisfying Equites.
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**See Also:** [Fertility Guide](../systems/fertility.md)
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---
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## Relocate Buildings (Instead of Deleting Them)
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City building can be messy. When you need to move buildings, use the **Relocate Tool (G)** instead of the **Demolish Tool (X)**. This preserves buildings and any citizens living there.
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### Quick Tips
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| Tip | Description |
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|-----|-------------|
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| Alt + Upgrade Tool | Downgrade buildings instead of upgrading |
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| Planning Mode | Place blueprints for free, then upgrade when ready |
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| Build Diagonally | Fit buildings into odd corners |
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| Field Sharing | Some buildings can share field space (e.g., Apiaries with Lavender fields) |
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| Spare Workers | Keep 20-30 spare workers for emergencies |
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**See Also:** [Starting City Layouts](./starting-city-layouts.md)
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---
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## Check Your Resources
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Click your governor's profile to access the statistics menu. This shows:
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- **Green bars:** Production
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- **White bars:** Demand
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- **Arrows:** Stock rising, stable, or falling
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- **Efficiency:** Production chain efficiency
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- **Profitability:** Income from goods
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### Addressing Deficiencies
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1. Build more production on your current island
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2. Settle a new island with needed fertilities
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3. Trade with NPCs to purchase needed goods
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4. Sell excess goods for profit
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**See Also:** [Trade Guide](../systems/trade-routes.md)
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---
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## Pay Attention to Efficiency
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Early production chains use 1:1 ratios, but advanced chains become more complex.
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### Example: Tile Production
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| Building | Processing Time | Output |
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|----------|-----------------|--------|
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| Clay Pit | 0:30 | 1t Clay |
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| Charcoal Burner | 0:30 | 1t Charcoal |
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| Tiler | 1:00 | 1t Tiles |
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**Optimal Ratio:** 1 Clay Pit + 1 Charcoal Burner + 2 Tilers
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### Boosting Production
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1. **Specialists:** Socket specialists in your Villa for production bonuses
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2. **Deities:** Worship compatible gods (e.g., **Ceres** boosts Bread, Porridge, Wine, Beer, and Olive Oil chains, plus +4 population to residences)
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3. **Discoveries:** Research technologies that increase efficiency
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**Tip:** You can dedicate each island to a different god depending on your needs - embrace the power of Polytheism!
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**See Also:** [Production Ratio Guide](../production-chains/_index.md)
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---
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## Build a Strong Navy
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Raiders are typically more annoying than threatening, but a strong navy provides significant advantages:
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### Benefits
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- Escort trading vessels
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- Blockade pirate bases
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- Defend against rival attacks
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- Prevent troop landings during wars or rebellions
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**Strategy:** Park ships outside pirate bases to intercept enemy vessels before they can threaten your shores.
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## Specialize, Specialize, Specialize
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Specialists provide huge boosts to your empire. Socket them into the Governor's Villa on each island, then add more in an Officium.
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### Specialist Rarities
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| Rarity | Description |
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|--------|-------------|
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| Common | Minor bonuses |
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| Rare | Moderate bonuses |
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| Epic | Significant bonuses (e.g., Baker Augcrusta: +2 population to Plebeian, Equite, or Patrician housing when supplied with bread) |
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| Legendary | Powerful, often unique effects |
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### Acquiring Specialists
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Visit these locations to buy and reroll specialists:
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- Imperial Representative
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- Valeria
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- Manx's Ports
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**Note:** Higher Emperor standing = cheaper specialists and more reroll options.
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### Ship Captains
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Specialists can also be appointed as ship captains, providing additional bonuses to vessels.
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## Choices Matter
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Most events offer multiple choices with distinct outcomes.
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### Event Examples
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- **Gemini in the Rough:** Choose between hiring Brutus or Gaius as a specialist
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- **Festivals:** Pay outright, contribute goods, or postpone
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### Emperor Reputation
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Choices can increase or decrease your reputation with the Emperor:
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| Reputation | Effects |
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|------------|---------|
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| Positive | Discounts at traders, more specialist reroll options, special privileges at 100 |
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| Negative | Penalties when buying land, Emperor may send ships to attack at open rebellion |
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**Note:** The rebellion path may offer unique perks if you prevail in combat.
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**See Also:** [Brutus vs Gaius Guide](./brutus-vs-gaius.md)
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---
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## Hall of Fame Unlocks
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Accolades and the Hall of Fame are more than achievements - they are a meta-progression system.
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### Unlocks Include
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- New technologies
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- Legendary Specialists
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- New gods
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- Other perks available from the start of your city
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**Important:** Remember to spend your Fame to unlock these perks!
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**See Also:** [Hall of Fame and Accolades Guide](./hall-of-fame.md)
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---
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## Latium vs Albion
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### Quick Summary
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| Province | Characteristics |
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| Latium | Safe, spacious, beginner-friendly |
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| Albion | Challenging, requires optimization |
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### Albion Population Paths
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When you reach Albion, choose between:
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| Path | Characteristics |
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| Celtic | Uses Albion-native resources, better relations with native NPCs, more Belief bonuses, may cause diplomatic friction with Empire |
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| Roman | Requires Latium resources, pleases Emperor, may anger Voada and Scathach, provides more Knowledge |
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**See Also:** [Albion vs Latium Guide](./albion-vs-latium.md), [Celtic vs Roman Population Guide](./celtic-vs-roman-albion.md)
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---
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## Related Guides
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- [Starting City Layouts](./starting-city-layouts.md)
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- [Production Chains](../production-chains/_index.md)
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- [Trade Routes](../systems/trade-routes.md)
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- [Specialists](../specialists/_index.md)
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- [Population Tiers](../population-tiers/_index.md)
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