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anno-117-docs/docs/buildings/warehouse-albion.md
2025-12-30 16:02:36 +01:00

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Warehouse (Albion)

Category: Infrastructure Region: Albion

Description

Central storage building for Albion islands. Carts deliver goods from production buildings or pick them up here. The warehouse can be upgraded multiple times, with each upgrade increasing the number of loading docks. Upgrades must first be unlocked in the skill tree.

Stats

Property Value
Dimensions 6x6 / 8x8 (upgraded)
Build Cost 50 Coins, 2 Planks
Maintenance 6 Coins, 4 Waders

Upgrades

Improved Warehouse (Tier 1)

  • Unlock: Warehouse Administration skill
  • Build Cost: 250 Income, 25 Planks, 5 Bricks
  • Maintenance: 9 Coins, 6 Waders
  • Effect: +2 loading docks

Stately Warehouse (Tier 2)

  • Unlock: Warehouse Improvement skill
  • Build Cost: 500 Income, 50 Planks, 15 Bricks, 5 Concrete
  • Maintenance: 14 Coins, 10 Waders
  • Effect: 6 loading docks total

Specialists

Specialist Rarity Type Effects
Progressive Shopkeeper Rare Economy Warehouses in Albion in range: Workforce -25%, Maintenance -50%, Uses Mercator workforce instead of Waders
Warehouse Keeper Common Military Kontors, Warehouses and Depot in range: Hit points +50%, Self-repair speed +100%
Codex-faithful Overseer Rare Economy Warehouses in Latium in range: Workforce -25%, Maintenance -50%, Uses Plebeian workforce instead of Liberti

Placement

  • Road connection required for goods transport
  • Functions as distribution hub for production buildings