50 lines
1.6 KiB
Markdown
50 lines
1.6 KiB
Markdown
# Trading Post (Albion)
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**Category:** Infrastructure
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**Region:** Albion
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## Description
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The Trading Post is the first building you can place on an island in the Albion region. It serves as a warehouse for goods and a docking point for ships. The Trading Post can be upgraded multiple times, with each upgrade significantly increasing island storage capacity and the number of loading ramps. Upgrades must first be unlocked in the skill tree.
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## Stats
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| Property | Value |
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|----------|-------|
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| Dimensions | 6x6 / 8x8 (upgraded) |
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| Maintenance | 10 Coins, 8 Waders (Improved), 16 Coins, 12 Waders (Stately) |
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## Upgrades
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### Improved Trading Post (Tier 1)
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- **Unlock:** Trading Post Improvements skill
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- **Build Cost:** 500 Income, 25 Timber, 5 Tiles
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- **Maintenance:** 10 Coins, 8 Waders
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- **Effect:** +2 loading ramps, +75 island storage capacity
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### Stately Trading Post (Tier 2)
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- **Unlock:** Trading Post Improvements skill
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- **Build Cost:** 1000 Income, 50 Timber, 15 Tiles, 5 Concrete
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- **Maintenance:** 16 Coins, 12 Waders
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- **Effect:** 6 loading ramps total, increased island storage capacity
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## Specialists
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| Specialist | Rarity | Type | Effects |
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|------------|--------|------|---------|
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| Wareholder | Common | Military | Trading Posts, Warehouses and Depot in range: Hitpoints +50%, Self-repair speed +100% |
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## Placement
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- Can only be placed on coastline
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- First building placed when settling an island
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- Functions as main storage and trade hub for the island
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## Related Buildings
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- [Trading Post (Latium)](./kontor-latium.md)
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- [Warehouse (Albion)](./warehouse-albion.md)
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- [Depot (Latium)](./depot-latium.md)
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