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# Economy Skills
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Economy skills improve production capabilities, enhance productivity buildings, increase workforce, or unlock new economic mechanics.
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## Overview
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**Category:** Economy
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**Skill Type:** Inspiration
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**Description:** These Discoveries will allow our settlements to be more materially productive.
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Economy skills primarily improve production by:
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- Enhancing production buildings
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- Increasing the number of workers available
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- Unlocking completely new mechanics
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## Economy Skills List
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### Research & Regional Skills
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- **Albionic Research** - Research skills specific to Albion
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- **Latin Research** - Research skills specific to Latium
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- **Cyclopedic Research** - Encyclopedic research advances
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- **Metallurgical Research** - Metal-working research advances
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- **Monumental Research** - Monument-related research
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- **Wetland Research** - Marshland and wetland research
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- **Phlogistic Research** - Fire and heat-related research
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### Production Enhancement
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- **Aqua Arborica** - Water and tree-related production
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- **Untapped Soil** - Soil utilization improvements
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- **Gobannus-Model Bellows** - Advanced bellows technology (named after the Celtic smith god)
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- **Better Bellows** - Improved bellows for forges
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- **Firmer Foundations** - Building foundation improvements
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- **Replanting** - Agricultural replanting capabilities
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- **Woodland Rebirth** - Forest regeneration
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### Workforce & Housing
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- **Villa Retinue** - Villa worker bonuses
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- **Albionic Loyalists** - Loyal Waders workforce in Albion
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- **Albionic Pillars** - Community pillars in Albion
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### Infrastructure
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- **Paved Roads** - Improved road construction
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- **Depots** - Storage depot buildings
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- **Deep Depots** - Enhanced storage capacity
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- **Depotism** - Depot management improvements
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- **Well-Ordered Warehouses** - Warehouse organization
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- **Warehouse Refinement** - Warehouse improvements
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- **Warehouse Organisation** - Warehouse management
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### Fishing & Coastal
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- **Fish Markets** - Fish trading facilities
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- **Mackerel Hauling** - Mackerel fishing improvements
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- **Beaver Bother** - Beaver hunting/management
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### Water Management
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- **Drainage** - Land drainage systems
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- **Duct Irrigation** - Irrigation channel systems
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- **Raising Sluices** - Water control mechanisms
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- **Reservoirs** - Water storage facilities
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- **Water Conservation** - Water efficiency improvements
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### Harbor & Trade
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- **Pier-to-Pier Trading** - Direct pier trading
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- **Seaport Specification** - Seaport improvements
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- **Hurried Horrea** - Faster granary/warehouse operations
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- **Quays** - Quay construction
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- **Trading Post Improvements** - Trading post enhancements
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- **Harbourmastery** - Harbor management expertise
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- **Safe Havens** - Protected harbor areas
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- **Harbour Grandmastery** - Advanced harbor mastery
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### Specialty Skills
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- **Healthy Competition** (Gesunder Wettbewerb) - Competition bonuses
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- **Abyssal Invocation** - Deep resource extraction
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- **The Flight of Birds** - Bird-related bonuses (augury)
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- **Beneath Bedrock** - Deep mining capabilities
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- **Blind Faith** - Faith-based production bonuses
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- **Blood of Terra** - Earth-based resource bonuses
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- **Hushing** - Hydraulic mining technique
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- **Honeyed Arbour** - Honey/apiary production
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- **Sewing Circles** - Textile production improvements
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- **Marsh Services** - Marshland resource services
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- **Ulex & Agogae** - Gorse and training-related bonuses
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- **Vino Veritas** - Wine production truth/quality
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- **Extra Horse Power** - Horse-related production bonuses
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## Related Categories
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- [Buildings](../buildings/_index.md) - Production buildings affected by these skills
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- [Goods](../goods/_index.md) - Goods produced with economy skill bonuses
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- [Production Chains](../production-chains/_index.md) - Manufacturing sequences enhanced by skills
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