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# Population Tiers
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Anno 117 features a tiered population system where citizens can upgrade to higher tiers as their needs are met. Each tier provides different workforce capabilities and has unique needs.
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## Overview
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| Tier | Latium Name | Albion Name | Workforce Fraction | Notes |
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|------|-------------|-------------|-------------------|-------|
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| I | Liberti | Waders | 50% | Base workers for farms, fisheries, sawmills |
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| II | Plebeians | Mercators/Smiths | 30% | Intermediate production |
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| III | Equites | Higher Albion tiers | 20% | Complex production chains |
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| IV | Patricians | - | 0% | No workforce, high consumption |
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## Tiers
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- [Tier I - Liberti / Waders](./tier-i.md)
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- [Tier II - Plebeians / Smiths](./tier-ii.md)
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- [Tier III - Equites](./tier-iii.md)
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- [Tier IV - Patricians](./tier-iv.md)
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## Key Mechanics
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- **Workforce Balance:** Avoid upgrading all Tier I housing at once; you can lose workers needed for basic chains.
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- **Needs Categories:** Each tier has Food, Public Service, and Fashion needs that must be met for upgrades.
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- **Cascading Effects:** Higher tier shortages cascade across production chains.
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