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# Shipyard (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Harbour Building |
| Required Tier | [Mercators (Tier III)](../population-tiers/tier-iii.md), [Smiths (Tier II)](../population-tiers/tier-ii.md) |
| Dimensions | 8x12 (base), 9x17 (with roads) |
## Description
A harbour building that constructs ships for your naval fleet in Albion. Must be placed in a harbour area and becomes available at the Mercators or Smiths population tier.
## Costs
**Build Cost:** 1000 Gold, 15 Timber, 5 Bricks
**Maintenance:** -16 Gold, -10 Waders
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Harbour Area | Required |
## Production
**Input:** Ship construction resources (varies by ship type)
**Output:** Ships (Naval construction)
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| [Herius Asina Restitutus, Intraempire Internuncio](../specialists/herius-asina-restitutus-intraempire-internuncio.md) | Legendary | Economic | Shipyards in range: Ship construction speed -25%, Ship building cost -25%, Knowledge area effect +1.5. Legendary Bonus: More than 20 ships must have traded in your port. |
## Related Buildings
Other Harbour Buildings:
- [Pier (Latium)](./pier-latium.md)
- [Depot (Albion)](./depot-albion.md)
- [Depot (Latium)](./depot-latium.md)
- [Trading Quay (Albion)](./trading-quay-albion.md)
- [Repair Crane (Albion)](./repair-crane-albion.md)
- [Repair Crane (Latium)](./repair-crane-latium.md)
- [Shipyard (Latium)](./shipyard-latium.md)
## Usage Patterns
Place this building in your harbour area when you need to construct ships for trade or military purposes. The shipyard is essential for expanding your naval capabilities in Albion.
## Common Pitfalls
- Requires harbour area placement - cannot be built inland
- Large footprint of 8x12 tiles requires significant harbour space
- Maintenance cost requires 10 Waders workforce