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# Shipyard (Albion)
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**Entity Type:** Building
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## Properties
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| Field | Value |
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|-------|-------|
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| Region | Albion |
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| Category | Harbour Building |
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| Required Tier | [Mercators (Tier III)](../population-tiers/tier-iii.md), [Smiths (Tier II)](../population-tiers/tier-ii.md) |
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| Dimensions | 8x12 (base), 9x17 (with roads) |
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## Description
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A harbour building that constructs ships for your naval fleet in Albion. Must be placed in a harbour area and becomes available at the Mercators or Smiths population tier.
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## Costs
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**Build Cost:** 1000 Gold, 15 Timber, 5 Bricks
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**Maintenance:** -16 Gold, -10 Waders
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## Placement
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| Requirement | Value |
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|-------------|-------|
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| Road Required | Yes |
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| Warehouse Required | Yes |
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| Harbour Area | Required |
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## Production
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**Input:** Ship construction resources (varies by ship type)
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**Output:** Ships (Naval construction)
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## Specialists
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| Specialist | Rarity | Type | Effects |
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|------------|--------|------|---------|
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| [Herius Asina Restitutus, Intraempire Internuncio](../specialists/herius-asina-restitutus-intraempire-internuncio.md) | Legendary | Economic | Shipyards in range: Ship construction speed -25%, Ship building cost -25%, Knowledge area effect +1.5. Legendary Bonus: More than 20 ships must have traded in your port. |
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## Related Buildings
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Other Harbour Buildings:
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- [Pier (Latium)](./pier-latium.md)
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- [Depot (Albion)](./depot-albion.md)
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- [Depot (Latium)](./depot-latium.md)
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- [Trading Quay (Albion)](./trading-quay-albion.md)
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- [Repair Crane (Albion)](./repair-crane-albion.md)
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- [Repair Crane (Latium)](./repair-crane-latium.md)
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- [Shipyard (Latium)](./shipyard-latium.md)
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## Usage Patterns
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Place this building in your harbour area when you need to construct ships for trade or military purposes. The shipyard is essential for expanding your naval capabilities in Albion.
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## Common Pitfalls
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- Requires harbour area placement - cannot be built inland
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- Large footprint of 8x12 tiles requires significant harbour space
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- Maintenance cost requires 10 Waders workforce
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