Files
anno-117-docs/docs/goods/_index.md

951 B

Goods

All tradeable and consumable items in Anno 117. Goods are categorized by their primary use.

Categories

Food

Basic consumption goods that satisfy population food needs.

Agricultural / Raw Materials

Base materials harvested from the land.

  • Oats - Input for Porridge
  • Hemp - Input for Tunics
  • Flax - Input for Wigs and Togas chains
  • Mackerel - Input for Garum
  • Salt - Input for Garum

Construction Materials

Materials used for building construction.

  • Timber - Basic construction material

Clothing / Fashion

Goods that satisfy population clothing needs.

Schema Reference

See Good Schema for the complete field definitions.