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anno-117-docs/docs/buildings/oat-farm.md

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Oat Farm

Entity Type: Building

Properties

Field Value
Category Production / Agriculture
Required Tier Tier I
Construction Time Instant
Cycle Time 60 seconds

Description

Produces Oats; uses field modules; aqueduct optional.

Costs

Build Cost: 3 Timber

Maintenance: -4 gold/min, 3 Tier I workers

Placement

Requirement Value
Road Required Yes
Warehouse Required Yes
Constraints Requires fields; requires relevant fertility (oat/grain)

Production

Input: None

Output: Oats

Production Chain

Porridge Chain

Usage Patterns

Keep fields compact; warehouse nearby; consider aqueduct support.

Common Pitfalls

Insufficient fields/fertility leads to low output; long travel distance leads to apparent underproduction.