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anno-117-docs/docs/buildings/residence-latium.md
2025-12-30 17:01:46 +01:00

7.5 KiB

Residence (Latium)

Entity Type: Building

Properties

Field Value
Category Housing
Region Latium
Required Tier Tier I
Dimensions 3x3 (Liberti), 4x4 (upgraded)

Description

The standard Residence in the Latium region houses inhabitants of the first population tier, Liberti. By fulfilling needs and placing buildings with area effects, you can increase the number of residents and other island attributes. Once enough needs are fulfilled, you can upgrade the building to the next tier.

Costs

Build Cost: 1 Timber

Maintenance: None

Upgrade Tiers

The Latium residence can be upgraded through four population tiers:

Tier Population Upgrade Cost
Tier I Liberti 1 Timber
Tier II Plebeians 1 Timber
Tier III Equites 1 Timber, 1 Tiles
Tier IV Patricians 1 Timber, 1 Tiles, 1 Concrete, 1 Marble

Placement

Requirement Value
Road Required Yes
Warehouse Required Yes
Constraints None

Many specialists can affect residences with area effects. Here are some notable ones:

Workforce Specialists

Specialist Rarity Effect
Titus Faber, Master of Tasks Epic Liberti Residences: Workforce from residents +25%
Plebeian Praepositus Rare Plebeian Residences: Workforce from residents +15%
Equestrian Trainer Rare Equites Residences: Workforce from residents +15%
Herius Fraucus Cornelius, Patrician Palatine Epic Patrician Residences: Workforce from residents +25%
Brutus Julius Lupus, Pollux of Polities Epic Residences: Workforce from residents +20%
Troucotouto, Subjugating Subiudex Unique Liberti and Wader Residences: Workforce from residents +30%, Happiness -1
Stalwart Smith Rare Smith Residences: Workforce from residents +30%

Happiness Specialists

Specialist Rarity Effect
Iain Thespis, Brightener of Days Epic Residences: Happiness +1.8
Iron-Grade Ironist Rare Residences: Happiness +1.2
Dramatist Common Residences: Happiness +0.6
Tarragon, Whose Voyages Have Ended Unique Plebeian Residences: Happiness +35%, also provides Liberti Workforce

Health Specialists

Specialist Rarity Effect
Octriuil, Gifted Healer Epic Residences: Health +1.8
Pharmacognostic Rare Residences: Health +1.2
Physician Common Residences: Health +0.6
Dorian, Philos of Philhellenes Unique Equites Residences: Health +25%, also provides Liberti Workforce

Knowledge Specialists

Specialist Rarity Effect
Litugenus, Sage Cultivator Epic Residences: Knowledge +1.8
Whataboutist Watis Rare Residences: Knowledge +1.2
Scholast Common Residences: Knowledge +0.6
Philosophokles, Eurekean Epigonoi Legendary Residences: Fire Safety +0.5, Knowledge +2

Belief Specialists

Specialist Rarity Effect
Agrippina Pontificus, the Divine Fervour Epic Residences: Belief +1.8
Inflammatory Flamincia Rare Residences: Belief +1.2
Preacher Common Residences: Belief +0.6
Potita Calavia Flaminia, Vulcan's Augur Legendary Residences: Belief +2, Knowledge +0.5

Prestige Specialists

Specialist Rarity Effect
Emer, Thumping Advocate Epic Residences: Prestige +1.8
Ascendant Endorser Rare Residences: Prestige +1.2
Optimate Common Residences: Prestige +0.6
Abdfil, Elephant Handler Epic Residences: Prestige +1.5

Fire Safety Specialists

Specialist Rarity Effect
Senuacus, Dousing Dozer Epic Residences: Fire Safety +1.8
Roasted Roustabout Rare Residences: Fire Safety +1.2
Quencher Common Residences: Fire Safety +0.6
Ahinadab, The Eternal City's Praefectus Legendary Residences: Health +0.5, Fire Safety +2

Income Specialists

Specialist Rarity Effect
Aulus Pecunius Magnus, Patrician Profiteer Epic Residences: Income +1.8
Cursory Bursarius Rare Residences: Income +1.2
Actuary Common Residences: Income +0.6
Amyntas of Taxila, Taxtaker Emeritus Legendary Residences: Income +2, Prestige +0.5

Goods-Conditional Specialists

Specialist Rarity Good Effect
Hygeian Garumedicus Rare Garum Health +2
Marcus Coriolan, Thundrous Speaker Epic Togas Belief +3
Meresamun, Reflective Intellect Epic Handmirrors Prestige +3
Knekkfjall of the Crisp Tundra Epic Cheese Prestige +3
Uesuca, of the Holy Terroir Epic Wine Prestige +3
Flavius Cerialis, Birrus Buff Epic Cloaks Prestige +3
Horatia Hemina, Alliterative Litterateur Epic Writing Tablets Knowledge +3
Circaeus of Aeaea, Kykeon Culinarian Epic Porridge Knowledge +3
Appius Gagilius Ismarus, Glass Aficionado Epic Fine Glass Knowledge +3
Asteria of Delphi, Apollonian Musagete Epic Standing Lyres Belief +3
Pompo Sittius Quadratus, Bisellariorian Collegiate Epic Loungers Income +3
Brass-Necked Pashedu Epic Necklaces Income +3
Baker Augcrusta Rare Bread Population +2
Prurient Pourer Rare Beer Fire Safety +2
S.P.Q.R. Rare Sausages Income +2
Vespertine Anointer Rare Olive Oil Belief +2
Luscious Soaper Rare Soap Prestige +2
Brooch Boutiquer Rare Brooches Happiness +2
Festina Lacer Rare Sandals Health +2
Buccaneering Bucketeer Rare Amphorae Fire Safety +2
Deboner Common Sardines Health +1
Sartorist Common Pileus Knowledge +1
Fashionist Common Tunics Prestige +1

Unique Specialists with Special Bonuses

Specialist Rarity Effect Legendary Bonus
Euphrosyne Patuleia, Plebeian Suffragist Legendary Liberti: Also provides equal amounts of Plebeian Workforce Have at least 400 Patricians on your island
Zara Nitu, Queen of Mesopotamia Unique Patrician Residences: Knowledge +15%, also provides Plebeian Workforce Generate at least 10,000 Knowledge
Concordia, Ashen Vestal Unique Patrician Residences: Belief +15%, also provides Liberti Workforce Generate at least 1,000 Belief
Licia Ma, Trader of Silk and Secrets Unique Equites Residences: Prestige +25%, also provides Plebeian Workforce Generate more than 10,000 Prestige
Privatus Ouvido Naso, Civic Elegist Legendary Residences: Happiness +0.5, Prestige +2 Have less than 5,000 residents on your island
Zeno Salvia, Collegiate of Rex Infernus Legendary Residences: Income +0.5, Health +2 Former officer under Tarragon
Canus Praecilius Thrax, Sociable Syndexioi Legendary Residences: Happiness +2, Belief +0.5 Own at least 15 Grammaticus

Usage Patterns

  • Place residences in clusters near service buildings (shrines, wells, latrines) to maximize area effects
  • Ensure warehouse access for goods delivery to satisfy needs
  • Balance upgrading residences with maintaining sufficient Tier I workforce

Common Pitfalls

  • Upgrading too many residences too quickly can cause workforce shortages at lower tiers
  • Neglecting to fulfill needs prevents upgrading and limits population growth