Files
anno-117-docs/scraped_data/ign_anno-117-pax-romana_Anno_117_How_to_Trade.json
2025-12-30 18:35:00 +01:00

80 lines
9.1 KiB
JSON

{
"url": "https://www.ign.com/wikis/anno-117-pax-romana/Anno_117_How_to_Trade",
"source": "ign",
"title": "How to Trade - Anno 117: Pax Romana Guide - IGN",
"text_content": "Task Search\nChecklists\nGuides\nMarkers\nVideos\nSort and Filter\nNo Results\nChecklists\nNew Checklist\nAll Lists\nMy Checklists\nAll\nAll Lists\nMy Checklists\nHow creative can you get with your first free checklist?\nCreate a free account\nHow to Trade\nBy\nTenkiei\n,\nJen Rothery\n,\n+2 more\nupdated\nNov 21, 2025\nTrading\nis an essential tool in Anno 117: Pax Romana. Early on, you can provide for everything your citizens need with one island, but soon enough you need to begin settling multiple islands to take advantage of their unique fertilities and trade goods between your city. In addition, trade is a great source of income, you can passively sell goods to NPCs, or ferry them across the ocean with your ships.\nTrade in Anno is divided into two broad categories:\npassive\nand\nactive\ntrading.\nPassive trade\nmeans marking goods for sale, when ships visit your Trading Post they may purchase them.\nActive trading\nis more complicated and refers to everything from manually sailing to another port to buy and sell, to setting up a trade route so that it continues automatically.\nPassive Trading\nTo begin passive trading, your first step is going to your trading post, and clicking on any of the goods to bring up the trading menu. By default goods are set to \"\nNo Trade\n.\"\nThere are 4 options (from left to right):\nNo Trade\n- Goods aren't bought or sold.\nBuy\n- Automatically buy from visitors when under a certain stock.\nSell\n- Automatically sell to visitors when over a certain stock.\nMaintain\n- Keeps the stock at the set level, buying when you dip below, selling when you go above.\nThe top slider is used to buy/sell, and the bottom slider is used to set a minimum stock. Alternatively, you can use the boxes to set numbers. In general you should try to sell excess goods for Denarii.\nSimilarly, you can put all of your goods up for sale when above a certain stock. This makes it easy to turn excess production into passive income. Generally raw resources sell for less than finished items, so keep that in mind when setting up your islands.\nActive Trading\nActive trade requires you to do something, but it doesn't mean you're continually micromanaging things. Yes sometimes this does mean manually sailing to a port, buying goods, and then returning. But it can also mean setting up a trade route and watching your ships take it from there.\nSetting up Trade Routes\nUse T to enter the Trade Route menu, here you can manage your existing Trade Routes or make a new one. You can also select a ship and click \"Create a Trade Route.\"\nHere's an example of a simple trade route:\nThis route ferries goods between\nNaissus\nand\nTerra Sigilatta\n.\nIn\nNaissus\n, Amphorae and Olives are loaded onto the ship, then when the ship reaches\nTerra Sigilatta\nthe goods are unloaded and Sardines are loaded for the return journey.\nWhen the ship reaches\nNaissus\nthe Sardines are unloaded, more Amphorae and Olives are loaded and the cycle repeats.\nThis trade route isn't fully efficient, since the Sardines are unloaded at the same stop where the Olives are loaded. They could be set into the same slot allowing the ship to carry up to 8 different goods. Here's an example of a more complex route:\nThis route collects raw materials from\nRemula\nand\nCampania\n, then brings them to\nCapua Nova\n. In\nCapua Nova\nthese goods are unloaded and some Bread is distributed to the two small production hubs. You can have as many stops as you want, and as many different goods as you have slots for.\nRemember, you\ncannot have 2 different goods in the same slot at the same time\n, but they can occupy the same slot if they are loaded at one stop, then exchanged for something else before the new goods are unloaded at the original stop.\nExperiment with your Trade Routes, they can get quite complex and provide a lot of value to your empire!\nRemember to equip your ships with a captain!\nThese specialists get you bonuses like\nGoods Transfer Speed\n(less time spent trading in port),\nMovement Speed\n(go faster), lower\nCargo Weight Slowdown\n(less penalties for carrying a full cargo),\nProvince Transfer Speed\n(great for ferrying goods between Albion and Latium),\nWorkforce reductions\n(more ships less crew), or\nFavorable Wind Angle\n(more able to take advantage of wind speed boosts).\nManual Trade\nIf you need goods, but don't want to create an automated trade route, your best bet is manually sailing to the port, making your trade, and then returning home. A good example of this is if you need some goods to build new ships. You need,\nRope\n,\nSails\nand\nTimber\n. But you probably don't need a supply of these if your province is peaceful. So you can head over to a friendly port and purchase these goods, then return to your city and build the ships.\nAnother form of manual trade is\ncontracts\n. If you see a lighthouse with a quest marker outside of a port, that means the NPC offers contract jobs. Generally these involve ferrying goods to the Lighthouse, but it can also mean eliminating Raiders, or collecting Flotsam. Contracts pay far more for goods than other forms of trading, however they are limited and you need to wait for them to refresh after fulfilling a contract.\nA good example of this is the\nMarble\ncontract in the picture below. You can normally sell 42t of\nMarble\nfor 41 Denarii each, for a total of 1,722 Denarii. But the contract gives 18,712 Denarii which is roughly 445 Denarii per talentum.\nWhile manual trade isn't as common as the other forms of Trade in Anno 117, contracts are a good way to make extra Denarii early on, and being able to grab some goods in one place and move them elsewhere is a great way to prevent issues on your islands.\nUp Next:\nAnno 117: Pax Romana Guide\nPrevious\nAnno 117 Beginners Guide: City Building Tips and Tricks\nNext\nAnno 117: Pax Romana Guide\nTop Guide Sections\nAnno 117 Campaign Mission Checklist\nAnno 117 Production Ratio Guide\nAnno 117 Supply Chains Explained\nHall of Fame and Accolades Guide & Unlock Checklist\nWas this guide helpful?\nLeave feedback\nIn This Guide\nAnno 117: Pax Romana\nUbisoft\nNov 13, 2025\nLearn more\nGo to comments",
"tables": [],
"images": [],
"all_images": [
{
"src": "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7",
"alt": "Checklist Creation"
},
{
"src": "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7",
"alt": "Trading Post Selected - an117img.jpg"
},
{
"src": "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7",
"alt": "Sell when and Min Stock - an117img.jpg"
},
{
"src": "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7",
"alt": "Selling All Goods - an117img.jpg"
},
{
"src": "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7",
"alt": "Trade Route Overview - an117img.jpg"
},
{
"src": "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7",
"alt": "Trade Route Example - an117img9.jpg"
},
{
"src": "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7",
"alt": "Complex Trade Route - an117img.jpg"
},
{
"src": "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7",
"alt": "Ship with Captain - an117img.jpg"
},
{
"src": "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7",
"alt": "Trading with Friendly Port - an117img.jpg"
},
{
"src": "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7",
"alt": "Contracts - an117img.jpg"
},
{
"src": "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7",
"alt": "Anno 117: Pax Romana"
},
{
"src": "https://kraken.ignimgs.com/_next/static/media/ESRBT.0593cb89.svg",
"alt": "ESRB: Teen"
},
{
"src": "https://kraken.ignimgs.com/_next/static/media/PCPlatform.661d13cd.svg",
"alt": "PC"
},
{
"src": "https://kraken.ignimgs.com/_next/static/media/PS5.54c85761.svg",
"alt": "PlayStation 5"
},
{
"src": "https://kraken.ignimgs.com/_next/static/media/XboxSeries.57f4ee4a.svg",
"alt": "Xbox Series X|S"
}
],
"discovered_links": [
"https://www.ign.com/wikis/anno-117-pax-romana/Anno_117_How_to_Trade",
"https://www.ign.com/wikis/anno-117-pax-romana/topcontributors",
"https://www.ign.com/wikis/anno-117-pax-romana/Anno_117_Beginners_Guide:_City_Building_Tips_and_Tricks",
"https://www.ign.com/wikis/anno-117-pax-romana/Anno_117_Campaign_Mission_Checklist",
"https://www.ign.com/wikis/anno-117-pax-romana/Anno_117_Production_Ratio_Guide",
"https://www.ign.com/wikis/anno-117-pax-romana/Anno_117_Supply_Chains_Explained",
"https://www.ign.com/wikis/anno-117-pax-romana/Hall_of_Fame_and_Accolades_Guide_%26_Unlock_Checklist"
],
"full_html_length": 214780
}