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anno-117-docs/docs/systems/_index.md
2025-12-30 18:35:00 +01:00

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Game Systems

Core mechanics that govern how the game economy and logistics work.

Expansion

Trade & Logistics

  • Trading - Complete trading system overview (passive, active, contracts)
  • Trade Routes - Automated ship loops between islands
  • Diplomatic Trade - Passive buy/sell with AI via treaties

Progression

  • Accolades - Hall of Fame metaprogression and achievements

Economy

Resources

  • Fertility - Island resource availability and regional differences

City Management

Infrastructure

Key Concepts

Maintenance

Nearly every building has ongoing gold + workforce maintenance:

  • Fishing Hut: -6 gold/min, 4 Tier I workers
  • Bakery: -14 gold/min, 3 Tier II workers
  • Deleting buildings stops upkeep and frees workforce

Area Effects

Buildings can give positive/negative proximity modifiers:

  • Shown by green/red arrows on placement
  • Spinner gives income boost near buildings
  • Polluters (e.g., Charcoal Burner) decrease happiness/health