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anno-117-docs/docs/systems/_index.md

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Game Systems

Core mechanics that govern how the game economy and logistics work.

Trade & Logistics

Economy

Infrastructure

Key Concepts

Maintenance

Nearly every building has ongoing gold + workforce maintenance:

  • Fishing Hut: -6 gold/min, 4 Tier I workers
  • Bakery: -14 gold/min, 3 Tier II workers
  • Deleting buildings stops upkeep and frees workforce

Area Effects

Buildings can give positive/negative proximity modifiers:

  • Shown by green/red arrows on placement
  • Spinner gives income boost near buildings
  • Polluters (e.g., Charcoal Burner) decrease happiness/health