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anno-117-docs/docs/ships/_index.md

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Ships & Naval

Ship construction, modules, and naval mechanics.

Ship Construction

Ships are built in Shipyards. Construction consumes resources and time.

  • Insufficient workforce slows ship construction
  • Ships cannot be refitted after building

Hulls

Hull Size Class Module Slots Notes
Penteconter Small 2 Cheaper, faster acceleration
Trireme Medium 3 Balanced
Quinquireme Large 4 More capacity/HP, slower acceleration

Modules

Movement

  • Mast - +long-distance speed (wind)
  • Rows (Oars) - +base speed, acceleration, maneuver

Defense

Weapons

  • Archer Tower - Short-range multi-arrow attack
  • Scorpio - Side-mounted high-damage spears
  • Onager - Forward catapult, long range

Ship Design Slots

  • Save up to 2 custom designs per hull per shipyard (6 total)
  • Ships cannot be refitted after building