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anno-117-docs/docs/systems/specialists.md
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Specialists System

Specialists are special items that can be equipped to buildings to provide various bonuses and effects. They are a key mechanic for optimizing production, income, and city attributes.

Overview

  • Slot Type: Buildings have specialist slots that accept specific categories
  • Effects: Can include productivity bonuses, workforce reduction, maintenance reduction, area effects
  • Sources: Obtained via traders, quests, Hall of Fame, or research

Rarity Tiers

Rarity German Description
Common Gewoehnlich Basic specialists with modest effects
Rare Selten Better effects, often with dual bonuses
Epic Episch Strong effects, may include area bonuses
Legendary Legendaer Powerful specialists with multiple effects and unlock conditions
Unique Einzigartig One-of-a-kind specialists with exceptional abilities

Categories

Specialists are organized into the following categories, which determine what buildings they can be equipped to:

Category German Focus
Civic Zivilgesellschaft Prestige, city services
Economic Wirtschaft Workforce, production efficiency
Religion Religion Belief bonuses
Culture Kultur Happiness bonuses
Finance Finanzen Income bonuses
Military Militaer Fire safety, defense, recruitment
Nature Natur Health bonuses
Research Forschung Knowledge bonuses
Seafaring Seefahrt Ship bonuses (speed, cargo, combat)

Acquisition Sources

Traders

Specialists can be purchased from various traders:

Source German Region
All Traders Alle Haendler Available from any trader
Latium Traders Latium Haendler Roman region traders only
Albion Traders Albion Haendler Celtic region traders only

Named Traders

Trader Specialization
Diana Various specialists
Valeria Various specialists
Corvinus Various specialists
Manx Various specialists

Research

Specialists can be unlocked through research trees:

Research Path German
Specialist Economy Forschung (Spezialist Wirtschaft)
Specialist Civic Forschung (Spezialist Zivil)
Specialist Military Forschung (Spezialist Militaer)

Hall of Fame

Some specialists are rewards from the Hall of Fame (Ruhmeshalle) achievement system. These often have unlock conditions that must be met.

Effect Types

Production Effects

Effect Example Description
Productivity +25% Increases production output
Workforce Required -25% Reduces worker requirements
Maintenance Costs -50% Reduces gold upkeep
Water Consumption -50% Reduces water needs
Fuel Efficiency +35% Reduces charcoal/fuel consumption
Bonus Output +1t every 10 cycles Extra goods produced periodically

Area Effects

Area effects apply bonuses to all buildings within the specialist's range:

Effect Example Description
Income Area Effect +1.5 Bonus income for Residences in radius
Health Area Effect +1 Bonus health for buildings in radius
Belief Area Effect +0.5 Bonus belief for buildings in radius
Happiness Area Effect +1 Bonus happiness for buildings in radius
Prestige Area Effect +1.5 Bonus prestige for buildings in radius
Knowledge Area Effect +1 Bonus knowledge for buildings in radius
Fire Safety Area Effect +1 Bonus fire safety for buildings in radius

Conditional Effects

Some specialists provide bonuses based on goods or conditions:

Pattern Example
Attribute from Good +3 Income from Necklaces
Attribute if available +2 Belief from Recreation Ground, if available
Workforce type change Operated by Plebeian workforce instead of Liberti workforce

Military/Combat Effects

Effect Description
Attack Range Increases attack distance
Attack Speed Increases attack frequency
Precision Increases accuracy
Hitpoints Increases durability
Troop Recruitment Speed Faster training
Troop Recruitment Cost Reduced training costs
Ship Repair Speed Faster repairs

Workforce Type Changes

Some specialists can change the workforce type required by a building. This is useful for optimizing population distribution:

Original Workforce New Workforce
Liberti Plebeians
Waders Smiths
Waders Mercators
Waders Nobles

Unlock Conditions

Legendary and Unique specialists often have unlock conditions:

Condition Type Example
Population Host at least 600 island residents
Reputation Requires reputation with the Emperor
Alliance Alliance with specific character
Island Dedication Dedicate island to specific god
Building Count More than 15 Grammaticus
Attribute Generation Generate at least 1,000 Prestige
War Status Must be at war
Trade Activity More than 20 ships must have traded in your harbor

Building Scope

Specialists affect different building categories:

Scope German Buildings Affected
Residences Wohnhaeuser Population housing
Arable Farms Ackerbaubetriebe Wheat, Oats, Flax, Hemp, Barley farms
Extractors Extrahierer Mills, Dye Works, Salt Gardens, etc.
Fisheries Fischereien Fishing huts, Mackerel huts
Mines Minen/Gruben Iron, Copper, Silver, Tin, Gold mines
Plantations Plantagen Herb Gardens, Vineyards, Olive Growers
Smelters Schmelzoefen Bronze, Glass, Gold, Silver smelters
Armouries Waffenkammern Armour Smiths, Weapon Smiths
Kitchens Kuechen Bakeries, Cheese Makers, Deliciums
Workshops Werkstaetten Lyre Makers, Lounger Makers, etc.
City Watches Stadtwachen Custodes, Medici, Vigiles
Towers Tuerme Defensive towers
Recruitment Buildings Rekrutierungsgebaeude Barracks, Campus Equitum, Siege Workshops
Marvels Prachtbauten Amphitheatre, Baths, Forum, Temple
Shrines Schreine Shrines to various gods

Production Chain Bonuses

Some specialists provide bonuses to entire production chains:

Chain Buildings Affected
Bread Chain Wheat Farm, Mill, Bakery
Beer Chain Barley Farm, Maltery, Brewery
Garum Chain Salt Gardens, Mackerel Hut, Garum Maker
Chariot Chain Reed Gatherer, Horse Catcher, Frame Builder, Chariot Workshop
Wig Chain Flax Farm, Hair Net Weaver, Resin Tapper, Wig Maker
Amphora Chain Clay Pit, Mud Dryer, Potter

Tips for Specialist Usage

  1. Match Categories: Ensure the specialist category matches the building slot type
  2. Stack Carefully: Some effects may have stacking limitations
  3. Consider Placement: Area effects only apply to buildings within radius
  4. Unlock Requirements: Check unlock conditions before expecting to use Legendary/Unique specialists
  5. Regional Availability: Some specialists are only available from specific region traders
  6. Production Chains: Chain-wide specialists are valuable for boosting entire production lines