# Tier I - Liberti (Latium) / Waders (Albion) **Entity Type:** PopulationTier ## Stats | Field | Value | |-------|-------| | Workforce Fraction | 50% | | Needs Categories | Food, Public Service, Fashion | ## Notes Avoid upgrading all Tier I housing at once; you can lose Tier I workers needed for basic chains. ## Common Pitfalls "Everything upgraded" leads to fisheries/farms/sawmills being understaffed. ## Related - [Sardines](../goods/sardines.md) - Food need (Latium) - [Porridge](../goods/porridge.md) - Food need - [Tunics](../goods/tunics.md) - Fashion need