# Hemp Farm **Entity Type:** Building ## Properties | Field | Value | |-------|-------| | Category | Production / Agriculture | | Required Tier | [Tier I](../population-tiers/tier-i.md) | | Cycle Time | 60 seconds | ## Description Produces Hemp for Tunics; uses fields; aqueduct optional. ## Costs **Build Cost:** 2 Timber **Maintenance:** -4 gold/min, 3 Tier I workers ## Placement | Requirement | Value | |-------------|-------| | Road Required | Yes | | Warehouse Required | Yes | | Constraints | Fields + correct fertility | ## Production **Input:** None **Output:** [Hemp](../goods/hemp.md) ## Production Chain [Tunics Chain](../production-chains/tunics.md) ## Usage Patterns Keep close to Spinner; reduce hauling delays. ## Common Pitfalls Too few fields or long hauling times leads to spinner starvation.