# Production Ratios Guide **Entity Type:** Reference Production ratios help you optimize supply chains by constructing the right number of production buildings based on how quickly they produce 1 talentum (1t) of goods. This makes your supply chain more efficient and allows you to produce a surplus for trade or expansion. ## Understanding Production Ratios Production chains work best when buildings are matched by their cycle times: - **Same cycle time:** 1:1 ratio (e.g., Woodcutter 30s : Sawmill 30s) - **Different cycle times:** Calculate based on output/input rates - **Example:** A Tiler takes 60s while Clay Pit takes 30s, so you need 2 Tilers per 1 Clay Pit These ratios assume baseline production with 100% efficiency, not including the effect of technologies or specialists. --- ## Latium Production Ratios ### Liberti Tier | Good | Production Ratio | |------|------------------| | Timber | 1 Woodcutter (30s) + 1 Sawmill (30s) | | Porridge | 1 Oat Farm (60s) + 1 Porridge Stand (60s) | | Tunic | 1 Hemp Farm (60s) + 1 Spinner (60s) | | Pileus | 1 Sheep Farm (30s) + 2 Pileus Felters (60s) | ### Plebeians Tier | Good | Production Ratio | |------|------------------| | Tiles | 1 Clay Pit (30s) + 1 Charcoal Burner (30s) + 2 Tilers (60s) | | Bread | 2 Wheat Farms (60s) + 1 Grain Mill (30s) + 1 Charcoal Burner (30s) + 2 Bakeries (60s) | | Garum | 1 Salt Ponds (30s) + 2 Scomber's Shack (60s) + 3 Garum Works (90s) | | Sandals | 1 Pig Farm (30s) + 1 Salt Ponds (30s) + 2 Tanneries (60s) + 4 Sandal Makers (120s) | | Soap | 1 Pig Farm (30s) + 1 Charcoal Burner (30s) + 2 Renderers (60s) + 4 Lavender Growers (120s) + 2 Soap Makers (60s) | | Amphorae | 1 Clay Pit (30s) + 2 Resin Tappers (60s) + 1 Charcoal Burner (30s) + 2 Potters (60s) | | Olive Oil | 4 Olive Growers (120s) + 3 Olive Presses (90s) | ### Equites Tier | Good | Production Ratio | |------|------------------| | Concrete | 2 Limestone Quarries (30s) + 3 Sand Refineries (45s) + 6 Concrete Mixers (90s) | | Wine | 2 Vineyards (90s) + 1 Apiary (45s) + 1 Vintner (45s) | | Cheese | *Cannot be produced in Latium - trade or found a colony in Albion* | | Togas | 3 Flax Farms (90s) + 3 Snaileries (90s) + 4 Weavers (120s) + 4 Dye Works (120s) + 2 Loom Weaveries (60s) | | Brooches | *Cannot be produced in Latium - trade or found a colony in Albion* | | Writing Tablets | 3 Apiaries (45s) + 6 Sandarac Nurseries (90s) + 8 Tabuli (120s) | | Fine Glass | 3 Mineral Quarries (45s) + 3 Sand Refineries (45s) + 4 Mineral Crushers (60s) + 6 Glass Smelters (90s) + 4 Charcoal Burners (30s) + 8 Glassblowers (120s) | | Marble | 2 Marble Quarries (60s) + 3 Marble Masons (90s) | #### Simplified Equites Ratios The Writing Tablets and Fine Glass production ratios are resource and manpower intensive. Here are practical alternatives for growing cities: **Writing Tablets (Simplified):** - 1 Apiary - 2 Sandarac Nurseries - 2-3 Tabuli With 2 Tabuli you overproduce basic resources by 0.34t/min. With 3 you underproduce by 0.17t/min. **Fine Glassware (Simplified):** - 1 Mineral Quarry - 1 Sand Refinery - 2 Mineral Crushers - 2 Glass Smelters - 2 Charcoal Burners - 3 Glassblowers This leaves spare Charcoal and excess capacity at your Mineral Crusher but involves far fewer buildings. ### Patricians Tier | Good | Production Ratio | |------|------------------| | Mosaics | 3 Mineral Quarries (45s) + 4 Mineral Crushers (60s) + 2 Clay Pits (30s) + 2 Charcoal Burners (30s) + 8 Tessera Works (120s) | | Oysters with Caviar | 6 Oyster Beds (90s) + 6 Sturgeon Hatcheries (90s) + 3 Fish Gutters (45s) + 4 Epicures of Water (60s) | | Bird Tongues in Aspic | *Cannot be produced in Latium - trade or found a colony in Albion* | | Necklaces* | 4 Gold Washers (240s) + 1 Goldsmith (60s) + 1 Mineral Quarry (45s) + 1 Charcoal Burner (30s) + 2 Jewellers (90s) | | Cloaks | *Cannot be produced in Latium - trade or found a colony in Albion* | | Loungers | 3 Apiaries (45s) + 6 Sandarac Nurseries (90s) + 8 Tabuli (120s) | | Handmirrors | *Cannot be produced in Latium - trade or found a colony in Albion* | | Lyres* | 4 Gold Washers (240s) + 1 Sheep Farm (30s) + 2 Stringers (90s) + 2 Sandarac Nurseries (90s) + 1 Goldsmith (60s) + 1 Charcoal Burner (30s) + 1 Gilder + 1 Lythier | | Chariots | *Cannot be produced in Latium - trade or found a colony in Albion* | *Note: Necklaces and Lyres ratios are not 100% efficient because a perfect ratio requires more Gold Washers than are typically available. Both are balanced around enough output for 1t instead of a perfectly efficient ratio. You can share resources between the 2 chains to make this more efficient, or unlock Mercury-Lugus in the Hall of Fame, then increase your devotion to build Gold Mines.* --- ## Albion Production Ratios ### Waders Tier | Good | Production Ratio | |------|------------------| | Timber | 1 Woodcutter (30s) + 1 Sawmill (30s) | | Reed Shoes | 1 Reed Gatherer (60s) + 2 Shoe Weavers (120s) | | Tunics | 1 Hemp Farm (60s) + 1 Spinner (60s) | ### Smiths Tier | Good | Production Ratio | |------|------------------| | Wattle & Daub | 3 Mud Driers (90s) + 2 Reed Gatherers (60s) + 2 Labourer's Yards (60s) | | Tiles | 1 Charcoal Burner (30s) + 3 Mud Driers (90s) + 2 Tilers (60s) | | Cheese | 1 Ochs Farm (60s) + 2 Dairies (120s) | | Beer | 2 Barley Farms (60s) + 1 Malthouse (30s) + 2 Breweries (60s) + 1 Charcoal Burner (30s) | | Trousers | 1 Sheep Farm (30s) + 2 Weld Crops (60s) + 3 Hosiers (90s) | | Torcs | 1 Copper Mine (30s) + 3 Wire Twisters (90s) + 1 Charcoal Burner (30s) | | Drinking Horns | 1 Tin Mine (30s) + 2 Ochs Farm (60s) + 4 Horners (120s) | | Clan Shields | 1 Tin Mine (30s) + 1 Copper Mine (30s) + 1 Charcoal Burner (30s) + 2 Bronze Smelters (60s) + 2 Weld Crops (60s) + 3 Shieldbeaters (90s) | ### Elders Tier | Good | Production Ratio | |------|------------------| | Granite | 3 Granite Quarries (45s) + 8 Granite Cutters (120s) | | Concrete | 2 Limestone Quarries (30s) + 3 Sand Refineries (45s) + 6 Concrete Mixers (90s) | | Wine | 2 Vineyards (90s) + 1 Apiary (45s) + 1 Vintner (45s) - *Note: Vineyards must be built in Latium or Grapes bought/imported* | | Roast Beef | 2 Ochs Farms (60s) + 1 Charcoal Burner (30s) + 3 Saltwort Pickers (90s) + 4 Earth Ovens (120s) | | Cloaks | 2 Weld Crops (60s) + 1 Copper Mine (30s) + 1 Sheep Farm (30s) + 3 Greenhands (90s) + 2 Birrus Stitchers (60s) | | Fur Hats | 3 Saltwort Pickers (90s) + 2 Saltwort Burners (60s) + 1 Charcoal Burner (30s) + 3 Beaver Trappers (90s) + 4 Beaver Hatters (120s) | | Chariots | 1 Woodcutter (30s) + 2 Reed Gatherers (60s) + 3 Chassis Builders (90s) + 3 Horsecatchers (90s) + 4 Chariot Workshops (120s) | | Fine Glass | *Cannot be produced in Albion - trade or found a colony in Latium* | ### Mercators Tier | Good | Production Ratio | |------|------------------| | Wattle & Daub | 3 Mud Driers (90s) + 2 Reed Gatherers (60s) + 2 Labourer's Yards (60s) | | Tiles | 1 Charcoal Burner (30s) + 3 Mud Driers (90s) + 2 Tilers (60s) | | Bread | 2 Wheat Farms (60s) + 2 Donkey Mills (60s) + 2 Kitchens (60s) + 1 Charcoal Burner (30s) | | Sausages | 1 Pig Farm (30s) + 3 Herb Gardens (90s) + 1 Charcoal Burner (30s) + 2 Salsicium | | Brooch | 1 Silver Mine (30s) + 2 Charcoal Burners (30s) + 2 Silver Forges (60s) + 4 Fibularium (120s) | | Soap | *Cannot be produced in Albion - trade or found a colony in Latium* | | Amphorae | 3 Mud Driers (90s) + 2 Resin Tappers (60s) + 1 Charcoal Burner (30s) + 2 Potters (60s) | | Olive Oil | *Cannot be produced in Albion - trade or found a colony in Latium* | ### Nobles Tier | Good | Production Ratio | |------|------------------| | Granite | 3 Granite Quarries (45s) + 8 Granite Cutters (120s) | | Concrete | 2 Limestone Quarries (30s) + 3 Sand Refineries (45s) + 6 Concrete Mixers (90s) | | Wine | 2 Vineyards (90s) + 1 Apiary (45s) + 1 Vintner (45s) - *Note: Vineyards must be built in Latium or Grapes bought/imported* | | Bird Tongues in Aspic | 3 Bird Charmers (90s) + 1 Pig Farm (30s) + 1 Charcoal Burner (30s) + 2 Renderers (60s) + 4 Tongue Pluckers (120s) + 3 Epicures of Air (90s) | | Fine Glass | *Cannot be produced in Albion - trade or found a colony in Latium* | | Handmirrors | 1 Silver Mine (30s) + 2 Silver Forges (60s) + 2 Charcoal Burners (30s) + 3 Shell Gatherers (90s) + 4 Narcissiums (120s) | --- ## Military Building Ratios | Good | Production Ratio | |------|------------------| | Rope | 1 Hemp Farm (60s) + 2 Ropemakers (120s) | | Sails | 1 Sheep Farm (30s) + 3 Sailmakers (90s) | | Weapons* | 2 Iron Mines (30s) + 4 Furnaces (60s) + 6 Weaponsmiths (90s) + 5 Charcoal Burners (30s) | | Armour* | 2 Iron Mines (30s) + 2 Pig Farms (30s) + 2 Salt Ponds (30s) + 4 Furnaces (60s) + 5 Charcoal Burners (30s) + 4 Tanneries (60s) + 6 Armourers (60s) | ### Simplified Military Production Making fully efficient military production chains is very resource intensive. In most cases, a simplified approach works better: **Basic Weapons Setup:** - 1 Iron Mine - 1 Furnace - 1 Weaponsmith - 1 Charcoal Burner **Adding Armour Production:** - Add 1 Furnace, 1 Armourer, and 1 Charcoal Burner to your existing setup - Hybridize the Leather portion with your Sandal Makers - Example: 1 Pig Farm and 1 Salt Ponds can supply 2 Sandal Makers + 1 Armourer with some leftovers --- ## Hybrid Production Chains Sometimes maximizing limited resources (like mines or river slots) to produce multiple goods is more efficient than 100% efficiency on a single chain. ### Example: Tiles + Amphorae Hybrid The Clay Pit produces 1t of clay per 30 seconds. Both the Potter and Tiler take 60s to produce 1t of goods. This allows: | Building | Count | Cycle Time | |----------|-------|------------| | Clay Pit | 1 | 30s | | Charcoal Burner | 1 | 30s | | Resin Tapper | 1 | 60s | | Potter | 1 | 60s | | Tiler | 1 | 60s | **Result:** All raw resources consumed to produce 1t of Roof Tiles and 1t of Amphorae per minute. Look for opportunities to create hybrid supply chains when resources are scarce - it increases production without running out of river slots or incurring extra maintenance costs. --- ## Related Pages - [Supply Chains Overview](./_index.md) - [Timber Chain](./timber.md) - [Bread Chain](./bread.md) - [Trade System](../systems/trade.md)