# Anno 117 Campaign Mission Checklist A complete walkthrough of the Anno 117: Pax Romana campaign, covering all 7 missions and their objectives. ## Overview Anno 117: Pax Romana features a short campaign where you play as Marcus or Marcia, a new governor assigned to rebuild the ruined city of Ambrosia. The campaign serves as an extended tutorial, introducing core game concepts while telling a story of political intrigue and survival. **Total Missions:** 7 **Region Coverage:** Latium (Missions I-III), Albion (Missions IV-VI), Return to Latium (Mission VII) ## Campaign Tips ### Navigating Objectives - **Quest Arrow:** Mouse over a quest objective and click the arrow to be shown the location, even if undiscovered - **Help Panel:** Click the "i" at the top left of most tooltips to access detailed information about buildings and features ### Understanding Choices Campaign events often present choices with different outcomes: - **Story Choices:** Affect narrative but not city resources (e.g., Family Matters event) - **Resource Choices:** Directly impact your city (e.g., Campaign Funds - accept for 10,000 Denarii or decline) --- ## Mission I - A Curse Dispelled The opening mission introduces basic city-building mechanics in Latium. ### Setting the Stage | Objective | Details | |-----------|---------| | Build 1 Woodcutter | Place in the forest | | Build 1 Sawmill | Place in the forest | | Connect with roads | Link buildings to your trading post | **Tip:** Click Timber to view your supply chain. ### A Hopeful Return | Objective | Details | |-----------|---------| | Build 10 Liberti Residences | Connect everything with roads | **Tip:** Use Tools tab or press (G) to relocate or (X) to demolish misplaced buildings. ### A Return to Something Lost | Objective | Details | |-----------|---------| | Reach 100% food needs for Liberti | Choose Sardines or Porridge | **Food Options:** - **Sardines:** Fishing Hut on coast, connected by road - **Porridge:** Oat Farm + Porridge Stand **Tip:** Build farms some distance away to leave room for settlement growth. ### The People's Return | Objective | Details | |-----------|---------| | Attract 20 Liberti | Provide both food types for faster population growth | ### Dinner with the Emperor | Objective | Details | |-----------|---------| | Await Imperial Barge | Wait for arrival | | Dine with Emperor | Click the barge | **Note:** The sardines choice has no story impact, only humorous dialogue. ### Finally, Transport | Objective | Details | |-----------|---------| | Sail to Juliana | Select flagship and sail to blue marker | ### Juliana Gone Public | Objective | Details | |-----------|---------| | Meet 100% public service needs | Build Market or Tavern | - **Market:** Provides Population and Income - **Tavern:** Provides Population and Happiness **Tip:** Markets help economy early; unrest isn't a major concern for small settlements. ### Emperor's New Vestments | Objective | Details | |-----------|---------| | Reach 100% fashion needs for Liberti | Choose Tunics or Pilei | - **Tunics:** Hemp Farm + Spinner (more Income) - **Pilei:** Sheep Farm + Pileus Felter (Income + Happiness mix) ### Upgrade to Plebeians | Objective | Details | |-----------|---------| | Upgrade a residence | Costs 1 Lumber per house | Upgrade when all needs (green bar) are met. Exceeding needs (white bar) grants additional attributes. --- ## Mission II - Julia's Birthday Introduces more complex production chains and new building types. ### Governors are Versatile | Objective | Details | |-----------|---------| | Produce 3 Tiles | Requires Clay Pit + Charcoal Burner | **Production Setup:** - Place Clay Pit in a river slot - Place Charcoal Burner in wooded area (aim for 80 trees), away from housing **Production Ratios:** - Clay Pit: 30s - Charcoal Burner: 30s - Tile Workshop: 1:00 **Tip:** Build 2 workshops - you'll need many tiles later. ### Optional: Additional Food | Option | Buildings Required | Bonus | |--------|-------------------|-------| | Bread | Wheat Farm + Mill + Bakery | More population, Income bonus, increased fire risk | | Garum | Salt Pits + Mackerel + Garum Press | Required later anyway | ### Forgotten Grandeur | Objective | Details | |-----------|---------| | Build Grammaticus | Unlocks Knowledge and Discovery tree | | Build Sanctuary | Unlocks Belief and Patron Deities | **Recommendation:** Build both near your Plebeians. ### Stately Halls | Objective | Details | |-----------|---------| | Build Governor's Villa | Place near buildings for radius bonuses | **Tip:** Use Liberti workforce to clear ruins - find the Brazen Bull for later use. ### Scholar Governor (Requires Grammaticus) | Objective | Details | |-----------|---------| | Begin researching a Discovery | Trading Post upgrade recommended | ### Birthday Preparations | Objective | Details | |-----------|---------| | Reply to Emperor | Receive new tasks | ### Festive Decorations | Objective | Details | |-----------|---------| | Sail to Lilybaion | Speak to Valeria at port | | Collect drapes | Pick up the decorations | ### A Vital Condiment - Garum Production | Building | Quantity | Production Time | |----------|----------|-----------------| | Salt Ponds | 1 | 30s per ton | | Scomber's Shacks | 2 | 60s per ton each | | Garum Works | 3 | 1:30 per ton | **Optimized Chain:** In 3:00 of gameplay: - Salt Ponds: 6t Salt - 2 Scomber's Shacks: 6t Mackerel total - 3 Garum Works: Process into 6t Garum | Objective | Details | |-----------|---------| | Load 5t Garum on flagship | From your production | | Deliver to Imperial Villa | Complete delivery | ### To Cap it All Off | Objective | Details | |-----------|---------| | Deliver 20t Tiles to Villa Augusta | From your tile production | ### Family Matters | Objective | Details | |-----------|---------| | Find Diana's Ship | Check Lilybaion harbor | | Sail to Syrah | Red island on west side of map | | Speak to Diana | Make your choice | **Choice Options:** - **Cover for her:** Deliver a gift in her stead - **Beg her to come:** Plead with Diana to attend **Story Impact:** If you bring Diana, she fights with the emperor and he has a heart attack. If you cover for her, the emperor is assassinated by a slave. ### Celebrations Await | Objective | Details | |-----------|---------| | Return to Villa | Complete the mission | --- ## Mission III - The Emperor is Dead Transition mission preparing for the journey to Albion. ### A Time of Mourning | Objective | Details | |-----------|---------| | Attract 25 more Liberti | Build or upgrade houses | ### Lighting the Pyre | Step | Action | |------|--------| | 1 | Visit Julia at Imperial Palace | | 2 | Collect Lucius' Remains | | 3 | Bring to Amphitheatre Ruins | | 4 | Wait for Julia to arrive | | 5 | Select Royal Pleasure Barge | | 6 | Light the Pyre | ### A Fitting Place of Rest | Objective | Quantity | |-----------|----------| | Build Trees | 5 | | Build Flowers | 5 | | Build Statues | 5 | Access ornaments via the tab left of build menu. Place anywhere in your city. ### News From Rome | Objective | Details | |-----------|---------| | Return to Villa Augusta | Receive new instructions | ### Turning in the Badge | Objective | Details | |-----------|---------| | Return Flagship to Calidus | His camp is in the east | **Warning:** Don't delay too long - he becomes increasingly angry. ### Shipped off to Albion | Objective | Details | |-----------|---------| | Build Shipyard | Unlocks ship construction | | Set up Rope production | Required for ships | | Set up Sails production | Required for ships | | Build Penteconter | Your new vessel | ### Exile | Step | Action | |------|--------| | 1 | Pick up your elephant from Calidus | | 2 | Stock ship with goods (50x Timber recommended) | | 3 | Meet escort fleet in the mists | --- ## Mission IV - The Deep End Beginning of the Albion arc with new population tiers. ### Choosing an Island | Factor | Left Island | Right Island | |--------|-------------|--------------| | Size | Slightly smaller | Slightly larger | | Special | - | Small Birds (valued by Romanized Nobles) | **Note:** Fertility differences don't matter until Tier 3 citizens. ### Accept or Decline Calidus' Funds (Optional) | Choice | Result | |--------|--------| | Accept | Gain 10,000 Denarii | | Decline | No funds, no consequences | ### Frontiertown | Objective | Details | |-----------|---------| | Attract 50 Waders | Albion equivalent to Liberti | **Food Options:** - Eel Catcher - Cockle Gatherer **Service Options:** - Market - Bardic Hearth | Objective | Details | |-----------|---------| | Reach 100% Fashion needs | Reed Gatherer + Shoe Weaver, OR Hemp Farm + Spinner | | Attract Smiths or Mercators | Celtic or Romanized path | **Path Choice:** - **Celtic (Smiths):** Easier for peaceful campaign route - **Romanized (Mercators):** More Knowledge options, better for military approach ### An Illusion of Security | Step | Action | |------|--------| | 1 | Sail to Procurator's Trading Post | | 2 | Speak with Procurator | | 3 | Scout Carraig Mohr with Manx | | 4 | Follow Manx to Voada's Hill Fort | ### The Servian Fleet (Optional) | Objective | Details | |-----------|---------| | Find 3 Shipwrecks | Click flotsam to gather resources | | Rewards | Timber, Weapons, and other resources | ### Turning up the Old Trousers | Objective | Details | |-----------|---------| | Produce 15 Tiles | Uses Mud Drier (1:30 processing time) instead of Clay Pit | ### Prepare for the Worst | Objective | Details | |-----------|---------| | Build Barracks | Unlocks military units | | Set up weapon production | Copper + Charcoal Burner + Smith + Forge | | Recruit 1 Auxilia or Archer | Melee or ranged unit | **Unit Comparison:** - **Auxilia:** Stronger close combat - **Archer:** Hit-and-run tactics, damage from behind walls **Tip:** Build both if you have enough Denarii and idle Waders. Speak to Procurator to advance to Mission V. --- ## Mission V - Imperial Visit Defending against an ambush while building up your settlement. ### Frontiertown (Part 2) | Objective | Details | |-----------|---------| | Build Governor's Villa | Central command building | ### Prepare for the Worst (Part 2) | Objective | Quantity | |-----------|----------| | Recruit Soldiers | As needed | | Place Trees | 10 | | Place Flowers | 10 | | Place Statues | 10 | | Stock Bread | 10t | ### Answer Ben-Baalion's Request | Objective | Details | |-----------|---------| | Select Villa | Discuss decorations, review choice consequences | ### Fortify the City (Optional) The emperor's visit is a trap to lure Voada into attacking! | Objective | Details | |-----------|---------| | Build 2 Archer Towers | Defensive structures | | Consider walls/gates | Additional fortifications | **Tip:** Build extra Wader housing in case combat damages infrastructure. ### Ambushed! | Objective | Details | |-----------|---------| | Defeat Voada's Forces | 1 unit Axe Bearers + 3 Hordes | | Speak with Procurator | Learn diplomacy options | --- ## Mission VI - The Voada Problem Choose between military conquest or diplomatic resolution. ### Choose Your Path | Path | Objective | |------|-----------| | Military | Destroy Voada's Hall of Chiefs + 80% of defenses | | Diplomatic | Complete diplomatic quests for ceasefire | ### Military Path #### Sabotage the Scathach (Optional) | Objective | Details | |-----------|---------| | Destroy 3 Supply Fleets | Build fleet of 3-4 ships | | Destroy 3 island outposts | Kill stationed soldiers | ### Diplomatic Path #### The Roots of our Ancestors | Step | Action | |------|--------| | 1 | Settle small forested island in middle of province | | 2 | Choose: Fell the ancient oak OR Build a Fanum | | Choice | Result | Requirement | |--------|--------|-------------| | Fell the Oak | Angers Voada, leads to war | 5t Wine | | Build Fanum | Moves closer to Celts, peaceful path | 5t Pigs (sacrifice) | #### The Lost Cohort | Step | Action | |------|--------| | 1 | Investigate island in north-east (bring 1 land troop) | | 2 | Find Alderman's 5 horses (zoom in and click each) | | 3 | Enter Gorge to locate standard | | 4 | Learn fate of lost legion | | 5 | Decide their fate | #### Celtic Captives | Step | Action | |------|--------| | 1 | Speak to Procurator about prisoners | | 2 | Find Voada's Brother in cells | | 3 | Pretend to buy him "for labor" | | 4 | Deliver 20t Eels to Procurator | | 5 | Decide Aodhan's fate | **Fate Options:** - **Return to Voada:** Completes peaceful path if followed diplomatic route - **Free him:** Release without returning - **Keep as servant:** Evil choice, makes peace harder ### Making Allies (Optional) | Step | Action | |------|--------| | 1 | Sail to Athr's Harbor, speak to him (be polite!) | | 2 | Return when summoned | | 3 | Complete Arthurian Quest: Bring a strange, majestic beast | | 4 | Use the Brazen Bull from Ambrosia ruins! | | **Reward** | Athr's Jolly Knights (special cavalry unit) | ### Secure the Limes (Optional) | Objective | Details | |-----------|---------| | Build Shipyard | Naval construction | | Raise City Status | Progress requirements | | Attract Nobles or Elders | Upgrade from Mercators or Smiths | #### Secure your Capital | Objective | Quantity | |-----------|----------| | Build Walls | 100 | | Build Gates | 2 | | Military Force | 3 units | **Note:** This objective is resource-intensive; consider skipping. ### Lucius' Old Friends | Objective | Details | |-----------|---------| | Locate 3 tax collectors | Use quest arrow | | Deal with them | Resolve the embezzlement | ### Paying your Dues | Option | Result | |--------|--------| | Pay 50,000 | Full payment | | Pay 25,000 | Half payment | | Ask for more time | Delay | | Refuse to pay | No confirmed consequences | --- ## Mission VII - A Homecoming Ovation The final mission returning to Latium. ### Farewell Albion | Step | Action | |------|--------| | 1 | Visit Procurator | | 2 | Sail to Quinquireme to depart | | 3 | Tour Juliana and enjoy the festival | ### Freedom | Step | Action | |------|--------| | 1 | Sail to Calidus' Camp | | 2 | Choose your reward | ### Final Reward Options | Choice | Reward | |--------|--------| | Ship Worthy of Conquerors | Powerful Quinquireme with no maintenance costs | | Great Riches | 100,000 Denarii | | Personal Favor | Free Ben (your loyal companion) | ### End and Beginning Campaign complete! You unlock **Free Build Mode** to continue developing your empire. --- ## Related Guides - [Production Ratio Guide](./../systems/production-ratios.md) - Optimize your production chains - [Supply Chains](./../production-chains/_index.md) - Understanding production chains - [Celtic vs Romanized Population](./albion-vs-latium.md) - Choosing your path in Albion - [How to Settle New Cities](./../systems/settling-cities.md) - Expansion guide