# Shipyard (Latium) **Entity Type:** Building ## Properties | Field | Value | |-------|-------| | Region | Latium | | Category | Harbour Building | | Required Tier | [Plebeians (Tier II)](../population-tiers/tier-ii.md) | | Dimensions | 8x12 (base), 9x17 (with roads) | ## Description A harbour building that constructs ships for your naval fleet. Must be placed in a harbour area and becomes available at the Plebeians population tier. ## Costs **Build Cost:** 1000 Gold, 15 Timber, 5 Bricks **Maintenance:** -16 Gold, -10 Plebeians ## Placement | Requirement | Value | |-------------|-------| | Road Required | Yes | | Warehouse Required | Yes | | Harbour Area | Required | ## Production **Input:** Ship construction resources (varies by ship type) **Output:** Ships (Naval construction) ## Specialists | Specialist | Rarity | Type | Effects | |------------|--------|------|---------| | [Herius Asina Restitutus, Intraempire Internuncio](../specialists/herius-asina-restitutus-intraempire-internuncio.md) | Legendary | Economic | Shipyards in range: Ship construction speed -25%, Ship building cost -25%, Knowledge area effect +1.5. Legendary Bonus: More than 20 ships must have traded in your port. | ## Related Buildings Other Harbour Buildings: - [Pier (Latium)](./pier-latium.md) - [Depot (Albion)](./depot-albion.md) - [Depot (Latium)](./depot-latium.md) - [Trading Quay (Albion)](./trading-quay-albion.md) - [Repair Crane (Albion)](./repair-crane-albion.md) - [Repair Crane (Latium)](./repair-crane-latium.md) - [Shipyard (Albion)](./shipyard-albion.md) ## Usage Patterns Place this building in your harbour area when you need to construct ships for trade or military purposes. The shipyard is essential for expanding your naval capabilities. ## Common Pitfalls - Requires harbour area placement - cannot be built inland - Large footprint of 8x12 tiles requires significant harbour space - Maintenance cost requires 10 Plebeians workforce