# Glossary Key terms and definitions used throughout the documentation. ## Terms ### Area Effect Radius-based modifier from a building or specialist (income, happiness, safety). Shown by green/red arrows during building placement. ### Need Flicker A need repeatedly turning on/off because storage hits zero intermittently. Often caused by transport delays or production imbalance. ### Throughput Effective goods per time, impacted by cycle time and logistics. Higher throughput means more goods delivered per minute. ### Upkeep Ongoing gold loss and workforce reservation for a building. Most buildings have both gold and worker maintenance costs. ### Warehouse Cloud Shared island storage accessible via connected warehouses/trading post. All buildings in range share access to stored goods. ### Cycle Time The time in seconds for a building to complete one production cycle. Used to calculate building ratios in production chains. ### Fertility Terrain property that determines what crops can be grown. Farms require specific fertility types to operate. ### Placement Constraints Special requirements for where buildings can be placed (coast, marsh, forest, fields, etc.).