# Bakery **Entity Type:** Building ## Properties | Field | Value | |-------|-------| | Category | Production / Food (Tier II) | | Required Tier | [Tier II](../population-tiers/tier-ii.md) | | Cycle Time | 60 seconds | ## Description Produces Bread (Tier II staple); high upkeep. ## Costs **Build Cost:** Unknown in supplied snippets **Maintenance:** -14 gold/min, 3 Tier II workers ## Production **Input:** Flour + Charcoal (implied by chain text) **Output:** Bread ## Production Chain [Bread Chain](../production-chains/bread.md) ## Usage Patterns Only scale to actual consumption; bakeries are a common cashflow killer. ## Common Pitfalls Overbuilding bakeries leads to negative income swings; missing charcoal leads to "mystery" bread shortages.