# Oat Farm **Entity Type:** Building ## Properties | Field | Value | |-------|-------| | Category | Production / Agriculture | | Required Tier | [Tier I](../population-tiers/tier-i.md) | | Construction Time | Instant | | Cycle Time | 60 seconds | ## Description Produces Oats; uses field modules; aqueduct optional. ## Costs **Build Cost:** 3 Timber **Maintenance:** -4 gold/min, 3 Tier I workers ## Placement | Requirement | Value | |-------------|-------| | Road Required | Yes | | Warehouse Required | Yes | | Constraints | Requires fields; requires relevant fertility (oat/grain) | ## Production **Input:** None **Output:** [Oats](../goods/oats.md) ## Production Chain [Porridge Chain](../production-chains/porridge.md) ## Usage Patterns Keep fields compact; warehouse nearby; consider aqueduct support. ## Common Pitfalls Insufficient fields/fertility leads to low output; long travel distance leads to apparent underproduction.