# Schemas Entity type definitions that describe the structure of all game elements. ## Available Schemas - [Building](./building.md) - Production, service, and infrastructure buildings - [Good](./good.md) - Tradeable and consumable items - [PopulationTier](./population-tier.md) - Citizen classes and their needs - [ProductionChain](./production-chain.md) - Manufacturing sequences - [Specialist](./specialist.md) - Characters that modify building stats - [ShipHull](./ship-hull.md) - Ship base types - [ShipModule](./ship-module.md) - Ship equipment and upgrades