# Goods All tradeable and consumable items in Anno 117. Goods are categorized by their primary use. ## Categories ### Food Basic consumption goods that satisfy population food needs. - [Sardines](./sardines.md) - Liberti food (Latium) - [Porridge](./porridge.md) - Tier I food - [Garum](./garum.md) - Plebeians food (Latium) ### Agricultural / Raw Materials Base materials harvested from the land. - [Oats](./oats.md) - Input for Porridge - [Hemp](./hemp.md) - Input for Tunics - [Flax](./flax.md) - Input for Wigs and Togas chains - [Mackerel](./mackerel.md) - Input for Garum - [Salt](./salt.md) - Input for Garum ### Mining / Ore Materials Mineral resources extracted from mines. - [Coal](./coal.md) - Input for various production - [Granite Blocks](./granite-blocks.md) - Input for Granite (Albion) - [Iron Ore](./iron-ore.md) - Input for Iron production ### Intermediate Products Processed materials used as inputs for other production chains. - [Iron](./iron.md) - Input for Armor and Weapons ### Construction Materials Materials used for building construction. - [Armor](./armor.md) - Military construction material - [Granite](./granite.md) - Construction material (Albion) - [Mosaics](./mosaics.md) - Patricians construction material - [Ropes](./ropes.md) - Ship construction material - [Sails](./sails.md) - Shipbuilding material - [Timber](./timber.md) - Basic construction material - [Wattle & Daub](./wattle-daub.md) - Construction material (Albion) - [Weapons](./weapons.md) - Military construction material ### Clothing / Fashion Goods that satisfy population clothing needs. - [Tunics](./tunics.md) - Tier I fashion ## Schema Reference See [Good Schema](../schemas/good.md) for the complete field definitions.