# Production Chains Production chains define how raw materials are processed into finished goods. ## Chains ### Basic Chains (Tier I) - [Timber Chain](./timber.md) - Woodcutter -> Sawmill -> Timber - [Tier I Food Chain](./tier-i-food.md) - Fish and Porridge production - [Porridge Chain](./porridge.md) - Oat Farm -> Porridge Stand - [Tunics Chain](./tunics.md) - Hemp Farm -> Spinner ### Intermediate Chains (Tier II) - [Bread Chain](./bread.md) - Wheat -> Flour -> Bread ## Understanding Ratios Production chains work best when buildings are matched by their cycle times: - **Same cycle time:** 1:1 ratio (e.g., Woodcutter 30s : Sawmill 30s) - **Different cycle times:** Calculate based on output/input rates - **Bottlenecks:** Usually at raw material gathering or logistics ## Common Issues 1. **Transport delays:** Long distances between buildings reduce effective throughput 2. **Storage overflow:** Downstream buildings can't keep up 3. **Resource starvation:** Upstream buildings can't supply enough