# Goods All tradeable and consumable items in Anno 117. Goods are categorized by their primary use. ## Categories ### Food Basic consumption goods that satisfy population food needs. - [Sardines](./sardines.md) - Liberti food (Latium) - [Porridge](./porridge.md) - Tier I food - [Garum](./garum.md) - Plebeians food (Latium) ### Agricultural / Raw Materials Base materials harvested from the land. - [Oats](./oats.md) - Input for Porridge - [Hemp](./hemp.md) - Input for Tunics - [Flax](./flax.md) - Input for Wigs and Togas chains - [Mackerel](./mackerel.md) - Input for Garum - [Salt](./salt.md) - Input for Garum ### Construction Materials Materials used for building construction. - [Timber](./timber.md) - Basic construction material ### Clothing / Fashion Goods that satisfy population clothing needs. - [Tunics](./tunics.md) - Tier I fashion ## Schema Reference See [Good Schema](../schemas/good.md) for the complete field definitions.