# Wetland Research **Entity Type:** Skill ## Properties | Field | Value | |-------|-------| | Category | Economic | | Type | Inspiration | | Knowledge Cost | 1,602 | ## Description Wetland Research is an Economic skill that belongs to the Inspiration type. Inspiration skills are placed deeper in the research tree and must be unlocked by meeting specific conditions. Each Inspiration node has two requirements: a certain amount of generated Knowledge and an additional prerequisite (such as building a specific structure or completing a task). ## Unlock Requirements To unlock Wetland Research, you must: 1. Generate at least **1,602 Knowledge** 2. Drain **7,500 tiles of Marshland** Once unlocked, this node can serve as a starting point for further research in the Economic branch. ## Effects Unlocks further research paths related to marshland drainage and wetland management. ## Related Skills Other skills in the Economic category: - Albionic Research - Aqua Arborica - Untapped Soil - Gobannus-Model Bellows - Villa Retinue - Paved Roads - Better Bellows - Beaver Bother - Blind Faith - Blood of Terra - Depotism - Depots - The Flight of Birds - Beneath Bedrock - Deep Depots - Drainage - Cyclopedic Research - Duct Irrigation - Firmer Foundations - Fish Markets - Abyssal Invocation - Well-Ordered Warehouses - Pier-to-Pier Trading - Seaport Specification - Hurried Horrea - Raising Sluices - Honeyed Arbour - Hushing - Quays - Trading Post Improvements - Warehouse Refinement - Warehouse Organisation - Latin Research - Albionic Loyalists - Mackerel Hauling - Metallurgical Research - Monumental Research - Sewing Circles - Replanting - Phlogistic Research - Albionic Pillars - Harbourmastery - Safe Havens - Harbour Grandmastery - Reservoirs - Marsh Services - Ulex & Agogae - Vino Veritas - Water Conservation - Woodland Rebirth - Extra Horse Power ## Source - [anno.land - Wetland Research](https://anno.land/en/anno-117-skills/moorland-forschung/)