# Anno 117 Beginner's Guide: City Building Tips and Tricks A comprehensive guide for new players starting their journey in Anno 117: Pax Romana. While the campaign serves as an extended tutorial, sandbox mode requires more self-directed learning. This guide covers essential concepts for building a successful empire. ## Table of Contents - [Warehouses](#build-and-upgrade-warehouses) - [Building Radii and Attributes](#use-building-radii-to-maximize-attributes) - [Public Service Range](#extend-your-public-service-range) - [Expanding to New Islands](#expand-for-whats-missing) - [Essential Tools](#relocate-buildings-instead-of-deleting-them) - [Resource Management](#check-your-resources) - [Production Efficiency](#pay-attention-to-efficiency) - [Naval Forces](#build-a-strong-navy) - [Specialists](#specialize-specialize-specialize) - [Choices and Events](#choices-matter) - [Hall of Fame](#hall-of-fame-unlocks) - [Latium vs Albion](#latium-vs-albion) --- ## Build and Upgrade Warehouses Warehouses are the lifeblood of your supply chain. They function as pickup and drop-off points for resources and connect any buildings on the same road to your Trading Post or Governor's Villa. ### Key Points - Warehouses are essential for expanding your city beyond the shore - When Warehouses become overloaded, build additional ones or upgrade existing ones - Research **Warehouse Organization** and **Warehouse Refinement** discoveries to unlock upgrades ### Warehouse Upgrade Costs | Upgrade Cost | Maintenance Cost | Loading Ramps | |--------------|------------------|---------------| | 250 Denarii, 25 Timber, 5 Tiles | -12 Denarii/min, 10 Liberti/Waders | 4 | | 500 Denarii, 50 Timber, 15 Tiles (+5 Concrete in Latium) | -20 Denarii/min, 15 Liberti/Waders | 6 | ### Tips - **Epona's Exaltation:** The "Great Mare's Stride" allows Logistics carts to travel 30% further - Warehouses can connect buildings to your Trading Post or Villa without roads, useful for tight spaces - However, bonuses travel along roads and cannot transfer through a Warehouse - use roads when possible --- ## Use Building Radii to Maximize Attributes Many buildings provide positive or negative attributes in a radius around them: | Icon | Meaning | |------|---------| | Green up arrow | Positive attributes | | Red down arrow | Negative attributes | | Green/red diamond | Both positive and negative | ### Positive Attribute Buildings Production buildings like the **Spinner**, **Pileus Felter**, **Sandal Maker**, and **Lavender Farm** provide positive attributes: - Income - Population - Knowledge - Belief - Prestige - Health - Happiness - Fire Safety **Strategy:** Place these buildings near clusters of houses to maximize bonuses. ### Negative Attribute Buildings Buildings like the **Charcoal Burner**, **Pig Farm**, and **Renderer** inflict negative attributes. **Strategy:** Place these buildings away from residential areas to avoid incidents like fire, disease, or unrest. --- ## Extend Your Public Service Range Public service buildings provide bonuses to a number of buildings along the road. These are crucial for meeting citizen needs. ### Road Upgrades Upgrading your roads significantly extends the effective range of public services: | Road Type | Effect | |-----------|--------| | Dirt Roads | Base range | | Paved Roads | Extended range | | Marble Roads | Maximum range | **Important:** As your city's status increases, so do attribute penalties. Public services are your front line in keeping citizens happy, healthy, and safe from fire. --- ## Expand for What's Missing Your initial island should satisfy Liberti or Waders, and may even meet Plebeian or Smith needs. Eventually, citizens will demand goods you cannot produce locally. ### When to Settle New Islands Look for islands with fertilities you are missing. For example: **Island 1:** Mackerel, Lavender, Grapes, Oysters, Iron **Island 2:** Resin, Olives, Flax, Iron, Gold Island 2 is an excellent settlement choice - its resources help meet Plebeian needs and begin satisfying Equites. **See Also:** [Fertility Guide](../systems/fertility.md) --- ## Relocate Buildings (Instead of Deleting Them) City building can be messy. When you need to move buildings, use the **Relocate Tool (G)** instead of the **Demolish Tool (X)**. This preserves buildings and any citizens living there. ### Quick Tips | Tip | Description | |-----|-------------| | Alt + Upgrade Tool | Downgrade buildings instead of upgrading | | Planning Mode | Place blueprints for free, then upgrade when ready | | Build Diagonally | Fit buildings into odd corners | | Field Sharing | Some buildings can share field space (e.g., Apiaries with Lavender fields) | | Spare Workers | Keep 20-30 spare workers for emergencies | **See Also:** [Starting City Layouts](./starting-city-layouts.md) --- ## Check Your Resources Click your governor's profile to access the statistics menu. This shows: - **Green bars:** Production - **White bars:** Demand - **Arrows:** Stock rising, stable, or falling - **Efficiency:** Production chain efficiency - **Profitability:** Income from goods ### Addressing Deficiencies 1. Build more production on your current island 2. Settle a new island with needed fertilities 3. Trade with NPCs to purchase needed goods 4. Sell excess goods for profit **See Also:** [Trade Guide](../systems/trade-routes.md) --- ## Pay Attention to Efficiency Early production chains use 1:1 ratios, but advanced chains become more complex. ### Example: Tile Production | Building | Processing Time | Output | |----------|-----------------|--------| | Clay Pit | 0:30 | 1t Clay | | Charcoal Burner | 0:30 | 1t Charcoal | | Tiler | 1:00 | 1t Tiles | **Optimal Ratio:** 1 Clay Pit + 1 Charcoal Burner + 2 Tilers ### Boosting Production 1. **Specialists:** Socket specialists in your Villa for production bonuses 2. **Deities:** Worship compatible gods (e.g., **Ceres** boosts Bread, Porridge, Wine, Beer, and Olive Oil chains, plus +4 population to residences) 3. **Discoveries:** Research technologies that increase efficiency **Tip:** You can dedicate each island to a different god depending on your needs - embrace the power of Polytheism! **See Also:** [Production Ratio Guide](../production-chains/_index.md) --- ## Build a Strong Navy Raiders are typically more annoying than threatening, but a strong navy provides significant advantages: ### Benefits - Escort trading vessels - Blockade pirate bases - Defend against rival attacks - Prevent troop landings during wars or rebellions **Strategy:** Park ships outside pirate bases to intercept enemy vessels before they can threaten your shores. --- ## Specialize, Specialize, Specialize Specialists provide huge boosts to your empire. Socket them into the Governor's Villa on each island, then add more in an Officium. ### Specialist Rarities | Rarity | Description | |--------|-------------| | Common | Minor bonuses | | Rare | Moderate bonuses | | Epic | Significant bonuses (e.g., Baker Augcrusta: +2 population to Plebeian, Equite, or Patrician housing when supplied with bread) | | Legendary | Powerful, often unique effects | ### Acquiring Specialists Visit these locations to buy and reroll specialists: - Imperial Representative - Valeria - Manx's Ports **Note:** Higher Emperor standing = cheaper specialists and more reroll options. ### Ship Captains Specialists can also be appointed as ship captains, providing additional bonuses to vessels. --- ## Choices Matter Most events offer multiple choices with distinct outcomes. ### Event Examples - **Gemini in the Rough:** Choose between hiring Brutus or Gaius as a specialist - **Festivals:** Pay outright, contribute goods, or postpone ### Emperor Reputation Choices can increase or decrease your reputation with the Emperor: | Reputation | Effects | |------------|---------| | Positive | Discounts at traders, more specialist reroll options, special privileges at 100 | | Negative | Penalties when buying land, Emperor may send ships to attack at open rebellion | **Note:** The rebellion path may offer unique perks if you prevail in combat. **See Also:** [Brutus vs Gaius Guide](./brutus-vs-gaius.md) --- ## Hall of Fame Unlocks Accolades and the Hall of Fame are more than achievements - they are a meta-progression system. ### Unlocks Include - New technologies - Legendary Specialists - New gods - Other perks available from the start of your city **Important:** Remember to spend your Fame to unlock these perks! **See Also:** [Hall of Fame and Accolades Guide](./hall-of-fame.md) --- ## Latium vs Albion ### Quick Summary | Province | Characteristics | |----------|-----------------| | Latium | Safe, spacious, beginner-friendly | | Albion | Challenging, requires optimization | ### Albion Population Paths When you reach Albion, choose between: | Path | Characteristics | |------|-----------------| | Celtic | Uses Albion-native resources, better relations with native NPCs, more Belief bonuses, may cause diplomatic friction with Empire | | Roman | Requires Latium resources, pleases Emperor, may anger Voada and Scathach, provides more Knowledge | **See Also:** [Albion vs Latium Guide](./albion-vs-latium.md), [Celtic vs Roman Population Guide](./celtic-vs-roman-albion.md) --- ## Related Guides - [Starting City Layouts](./starting-city-layouts.md) - [Production Chains](../production-chains/_index.md) - [Trade Routes](../systems/trade-routes.md) - [Specialists](../specialists/_index.md) - [Population Tiers](../population-tiers/_index.md)