# Spinner **Entity Type:** Building ## Properties | Field | Value | |-------|-------| | Category | Production / Clothing | | Required Tier | [Tier I](../population-tiers/tier-i.md) | | Cycle Time | 30 seconds | ## Description Converts Hemp to Tunics; provides local income area effect. ## Costs **Build Cost:** 2 Timber **Maintenance:** -8 gold/min, 3 Tier I workers ## Production **Input:** [Hemp](../goods/hemp.md) **Output:** [Tunics](../goods/tunics.md) ## Area Effects | Type | Value | Target | |------|-------|--------| | Income Area Effect | +1 | Nearby buildings (incl residences) | ## Production Chain [Tunics Chain](../production-chains/tunics.md) ## Usage Patterns Place near residences to maximize income area effect. ## Common Pitfalls Spinner output can be fine while income effect is wasted if placed far from housing.