# Mud Drier (Albion) **Entity Type:** Building ## Properties | Field | Value | |-------|-------| | Category | Pit | | Region | Albion | | Required Tier | [Mercators](../population-tiers/mercators.md) | | Cycle Time | 1:30 | | Dimensions | 7x7 (10x10 with roads) | ## Description The Mud Drier extracts Mud from marshland deposits in Albion. It requires placement on Marshland terrain and becomes available once you reach the Mercators population tier. ## Costs **Build Cost:** 3 Planks **Maintenance:** -4 gold/min, 3 Waders ## Production **Input:** None (raw extraction) **Output:** [Mud](../goods/mud.md) ## Placement | Requirement | Value | |-------------|-------| | Road Required | Yes | | Warehouse Required | Yes | | Constraints | Marshland required | ## Specialists The following specialists can improve this building: ### Handler (Common, Military) - Amphorae Chain in range: Productivity +10% - Also improves: Resin Trapper, Clay Pit, Mud Drier, Potter ### Rhea Proserpina, Dis Mater (Epic, Finance) - Mines and Pits in range: Workforce -40%, Upkeep -80% - Also improves: Iron Mine, Gold Washer, Copper Mine, Sand Refinery, Mud Drier, Silver Mine, Tin Mine ## Related Buildings - [Sand Refinery (Albion)](./sand-refinery-albion.md) - [Sand Refinery (Latium)](./sand-refinery-latium.md) - [Gold Washer (Latium)](./gold-washer-latium.md) - [Clay Pit (Latium)](./clay-pit-latium.md)