# Eel Grabber (Albion) **Entity Type:** Building ## Properties | Field | Value | |-------|-------| | Region | Albion | | Category | Fishery | | Required Tier | [Waders](../population-tiers/tier-i.md) | | Cycle Time | 1:00 (60 seconds) | | Dimensions | 3x3 (4x4 with roads) | ## Description Marshland fishery building that produces Eels. Available from the Waders population tier in Albion. Requires marshland terrain for placement. ## Production | Input | Output | |-------|--------| | (none) | [Eels](../goods/eels.md) | ## Costs **Build Cost:** - 2 Planks **Maintenance:** - -6 Income - -3 Waders (workforce) ## Attributes - +1 (production output per cycle) ## Placement | Requirement | Value | |-------------|-------| | Constraints | Marshland | | Road Required | Yes | | Warehouse Required | Yes | ## Specialists | Name | Rarity | Domain | Effect | |------|--------|--------|--------| | Eelhunter | Common | Religion | Eel Grabber in range: Belief area effect +0.5 | | Mudlark | Common | Economic | Eel Chain in range: Productivity +10% | | Venator of Artemis | Rare | Religion | Hunting Cabins and Fisheries in range: Workforce needed -33%, Upkeep cost -66% | | Uiscarix, Hygiean Fishmonger | Epic | Finance | Fisheries in range: Income area effect +1.5 | ## Related Buildings Other Fishery buildings: - [Oyster Bed (Latium)](./oyster-bed-latium.md) - [Cockle Picker (Albion)](./cockle-picker-albion.md) - [Scomber's Shack (Latium)](./mackerel-fishing-hut-latium.md) - [Fishing Hut (Latium)](./fishing-hut-latium.md) - [Sturgeon Hatchery (Latium)](./sturgeon-hatchery-latium.md) ## Usage Patterns Place in marsh areas; pair with coastal cockles early for food variety. ## Common Pitfalls Trying to place on coast instead of marshland; this is a marsh-only building.