# Fishing Hut (Latium) **Entity Type:** Building ## Properties | Field | Value | |-------|-------| | Region | Latium | | Category | Production / Fishery | | Required Tier | [Liberti](../population-tiers/tier-i.md) | | Dimensions | 3x8 (base), 4x11 (with roads) | | Cycle Time | 60 seconds | ## Description Coastal fishery producing Sardines. ## Costs **Build Cost:** 2 Planks **Maintenance:** -6 gold, 4 Liberti workers ## Placement | Requirement | Value | |-------------|-------| | Constraints | Harbor Area required | ## Production **Input:** None **Output:** [Sardines](../goods/sardines.md) ## Attributes Provided | Attribute | Value | |-----------|-------| | Population | +1 | | Income | +1 | ## Production Chain [Tier I Food Chain](../production-chains/tier-i-food.md) ## Specialists | Specialist | Effects | |------------|---------| | Servia Bellia | +25% productivity, +1 income area effect | | Netzangler | +10% productivity | | Umdenkerin | -25% workforce | | Venator der Artemis | -33% workforce, -66% maintenance | | Uiscarix | +1.5 income area effect | ## Usage Patterns Cluster fisheries for specialist + area-effect stacking. ## Common Pitfalls Overbuilt fisheries lead to gold bleed; also "need flicker" if storage/transport dips.